private IOrder getRandomOrder() { IOrder order; int rndInt = _random.Next(1, 4); switch (rndInt) { case 1: order = new Move(); break; case 2: order = new Rotate(getDirection()); break; case 3: order = new FireTorpedo(getCoordinates(), CoordinateType.Relative); break; default: throw new Exception("not a valid direction"); } return(order); }
private IOrder Rotate() { IOrder order; RotateDirection rotate = RotateDirection.Left; if (_random.Next(1, 100) > 85) { rotate = RotateDirection.Right; } order = new Rotate(rotate); return(order); }