private int GetScoreOfChosenWay(ChosenWayToPlay wayToPlay)
        {
            int score = 0;

            // If history has no domino
            if (history.horizontalDominoes.Count == 0)
            {
                if (wayToPlay.chosenDomino.direction == DominoController.Direction.Horizontal)
                {
                    int value = wayToPlay.chosenDomino.leftValue + wayToPlay.chosenDomino.rightValue;
                    score = (value % 5 == 0) ? value : 0;
                }
                else
                {
                    int value = wayToPlay.chosenDomino.upperValue + wayToPlay.chosenDomino.lowerValue;
                    score = (value % 5 == 0) ? value : 0;
                }
                return(score);
            }
            // Else that history has at least 1 domino
            DominoController  copiedDomino  = Instantiate <DominoController>(wayToPlay.chosenDomino);
            HistoryController copiedHistory = Instantiate <HistoryController>(history);

            // Simulate to place a domino and then calculate the sum
            PlaceDomino(copiedDomino, wayToPlay.chosenPlace, copiedHistory);
            copiedHistory.Add(copiedDomino, wayToPlay.chosenPlace);
            score = Utility.GetSumOfHistoryDominoes(copiedHistory.horizontalDominoes, copiedHistory.verticalDominoes, copiedHistory.spinner);
            score = score % 5 == 0 ? score : 0;
            Destroy(copiedDomino.gameObject);
            Destroy(copiedHistory.gameObject);
            return(score);
        }
        private bool CanPlayDominoBlockOpponent(ChosenWayToPlay wayToPlay)
        {
            if (opponent.dominoControllers.Count < lastNumberOfOpponentDominoes || wayToPlay.chosenPlace == null)
            {
                return(false);
            }
            HashSet <int> missingNumber = GetOpponentMissingNumber();

            if (missingNumber.Count > 0)
            {
                if (history.horizontalDominoes.Count > 0)
                {
                    if (history.horizontalDominoes[0] == wayToPlay.chosenPlace)
                    {
                        return(missingNumber.Contains(Utility.GetNextOutsideNumber(wayToPlay.chosenDomino, wayToPlay.chosenPlace, Model.PositionInHistory.Left)));
                    }
                    else if (history.horizontalDominoes[history.horizontalDominoes.Count - 1] == wayToPlay.chosenPlace)
                    {
                        return(missingNumber.Contains(Utility.GetNextOutsideNumber(wayToPlay.chosenDomino, wayToPlay.chosenPlace, Model.PositionInHistory.Right)));
                    }
                    else if (history.verticalDominoes.Count > 0)
                    {
                        if (history.verticalDominoes[0] == wayToPlay.chosenPlace)
                        {
                            return(missingNumber.Contains(Utility.GetNextOutsideNumber(wayToPlay.chosenDomino, wayToPlay.chosenPlace, Model.PositionInHistory.Upper)));
                        }
                        else if (history.verticalDominoes[history.verticalDominoes.Count - 1] == wayToPlay.chosenPlace)
                        {
                            return(missingNumber.Contains(Utility.GetNextOutsideNumber(wayToPlay.chosenDomino, wayToPlay.chosenPlace, Model.PositionInHistory.Lower)));
                        }
                    }
                }
            }
            return(false);
        }
        IEnumerator WaitToPlay()
        {
            yield return(new WaitForSeconds(1.5F + Random.Range(0F, .5F)));

            if (history.horizontalDominoes.Count > 0)
            {
                placesToPlay = PlacesToPlay();
                if (placesToPlay.Count == 0)
                {
                    DrawDomino();
                    placesToPlay = PlacesToPlay();
                    if (placesToPlay.Count == 0)
                    {
                        nextState = NextState.Wait;
                        gameController.PlayerIsBlocked(this);
                        yield break;
                    }
                }
            }

            var waysToPlay = new List <ChosenWayToPlay>();

            if (history.horizontalDominoes.Count == 0)
            {
                foreach (var domino in dominoControllers)
                {
                    waysToPlay.Add(new ChosenWayToPlay(domino, null));
                }
            }
            else
            {
                foreach (var entry in placesToPlay)
                {
                    var list = entry.Value;
                    foreach (var chosenPlace in list)
                    {
                        var chosenWayToPlay = new ChosenWayToPlay(entry.Key, chosenPlace);
                        waysToPlay.Add(chosenWayToPlay);
                    }
                }
            }

            // From small to large
            //waysToPlay.Sort((x, y) => GetScoreOfChosenWay(x) - GetScoreOfChosenWay(y));

            var bestWayToPlay = waysToPlay[waysToPlay.Count - 1];

            PlaceDomino(bestWayToPlay.chosenDomino, bestWayToPlay.chosenPlace, history);
            dominoControllers.Remove(bestWayToPlay.chosenDomino);

            gameController.PlayerPlayDomino(this, bestWayToPlay.chosenDomino, bestWayToPlay.chosenPlace);
        }
        private void Update()
        {
            switch (nextState)
            {
            case NextState.Wait:
                return;

            case NextState.Draw:
                if (history.horizontalDominoes.Count > 0)
                {
                    placesToPlay = PlacesToPlay();
                    if (placesToPlay.Count == 0)
                    {
                        base.DrawDomino();
                        placesToPlay = PlacesToPlay();
                        if (placesToPlay.Count == 0)
                        {
                            nextState = NextState.Wait;
                            gameController.PlayerIsBlocked(this);
                            return;
                        }
                    }
                }
                nextState = NextState.Play;
                break;

            case NextState.Play:
                List <ChosenWayToPlay> waysToPlay = new List <ChosenWayToPlay>();
                if (history.horizontalDominoes.Count == 0)
                {
                    foreach (DominoController domino in dominoControllers)
                    {
                        waysToPlay.Add(new ChosenWayToPlay(domino, null));
                    }
                }
                else
                {
                    foreach (KeyValuePair <DominoController, List <DominoController> > entry in placesToPlay)
                    {
                        List <DominoController> list = entry.Value;
                        foreach (DominoController chosenPlace in list)
                        {
                            ChosenWayToPlay chosenWayToPlay = new ChosenWayToPlay(entry.Key, chosenPlace);
                            waysToPlay.Add(chosenWayToPlay);
                        }
                    }
                }
                int             historyDominoesNum = history.horizontalDominoes.Count + history.verticalDominoes.Count - (history.spinner == null ? 0 : 1);
                GameStatusModel gameStatus         = GetGameStatus();
                // From small to large
                waysToPlay.Sort(delegate(ChosenWayToPlay x, ChosenWayToPlay y)
                {
                    if (historyDominoesNum <= 18)
                    {
                        int xScore = GetScoreOfChosenWay(x);
                        int yScore = GetScoreOfChosenWay(y);
                        return(xScore - yScore);
                    }

                    ChosenWayToPlayModel xModel      = new ChosenWayToPlayModel(Utility.DominoControllerToDominoModel(x.chosenDomino), Utility.DominoControllerToDominoModel(x.chosenPlace));
                    PlayActionModel xPlayActionModel = new PlayActionModel(gameStatus, xModel);
                    WinLoseStatusModel xWinLoseStatus;
                    if (winLoseDict.ContainsKey(xPlayActionModel))
                    {
                        xWinLoseStatus = winLoseDict[xPlayActionModel];
                    }
                    else
                    {
                        xWinLoseStatus       = new WinLoseStatusModel();
                        xWinLoseStatus.wins  = 1;
                        xWinLoseStatus.loses = 1;
                    }
                    double xWinRate = (double)xWinLoseStatus.wins / (xWinLoseStatus.wins + xWinLoseStatus.loses);

                    ChosenWayToPlayModel yModel      = new ChosenWayToPlayModel(Utility.DominoControllerToDominoModel(y.chosenDomino), Utility.DominoControllerToDominoModel(y.chosenPlace));
                    PlayActionModel yPlayActionModel = new PlayActionModel(gameStatus, yModel);
                    WinLoseStatusModel yWinLoseStatus;
                    if (winLoseDict.ContainsKey(yPlayActionModel))
                    {
                        yWinLoseStatus = winLoseDict[xPlayActionModel];
                    }
                    else
                    {
                        yWinLoseStatus       = new WinLoseStatusModel();
                        yWinLoseStatus.wins  = 1;
                        yWinLoseStatus.loses = 1;
                    }
                    double yWinRate = (double)yWinLoseStatus.wins / (yWinLoseStatus.wins + yWinLoseStatus.loses);

                    if (xWinRate < yWinRate)
                    {
                        return(-1);
                    }
                    else if (xWinRate == yWinRate)
                    {
                        return(0);
                    }

                    return(1);
                });

                ChosenWayToPlay bestWayToPlay = waysToPlay[waysToPlay.Count - 1];
                PlaceDomino(bestWayToPlay.chosenDomino, bestWayToPlay.chosenPlace, history);
                dominoControllers.Remove(bestWayToPlay.chosenDomino);
                if (historyDominoesNum > 18)
                {
                    ChosenWayToPlayModel bestPlayModel       = new ChosenWayToPlayModel(Utility.DominoControllerToDominoModel(bestWayToPlay.chosenDomino), Utility.DominoControllerToDominoModel(bestWayToPlay.chosenPlace));
                    PlayActionModel      bestPlayActionModel = new PlayActionModel(gameStatus, bestPlayModel);
                    if (winLoseDict.ContainsKey(bestPlayActionModel))
                    {
                        winLoseStatusList.Add(winLoseDict[bestPlayActionModel]);
                    }
                    else
                    {
                        WinLoseStatusModel winLoseStatus = new WinLoseStatusModel();
                        winLoseStatus.wins  = 1;
                        winLoseStatus.loses = 1;
                        winLoseDict.Add(bestPlayActionModel, winLoseStatus);
                        winLoseStatusList.Add(winLoseStatus);
                    }
                }

                // Debug
                Debug.Log("Chosen Domino: " + bestWayToPlay.chosenDomino.leftValue + ", " + bestWayToPlay.chosenDomino.rightValue + ", " + bestWayToPlay.chosenDomino.upperValue + ", " + bestWayToPlay.chosenDomino.lowerValue);
                if (bestWayToPlay.chosenPlace != null)
                {
                    Debug.Log("Chosen Place: " + bestWayToPlay.chosenPlace.leftValue + ", " + bestWayToPlay.chosenPlace.rightValue + ", " + bestWayToPlay.chosenPlace.upperValue + ", " + bestWayToPlay.chosenPlace.lowerValue);
                }
                Debug.Log(Environment.StackTrace);

                nextState = NextState.Wait;
                gameController.PlayerPlayDomino(this, bestWayToPlay.chosenDomino, bestWayToPlay.chosenPlace);
                break;
            }
        }
Exemple #5
0
        private void Update()
        {
            switch (nextState)
            {
            case NextState.Wait:
                return;

            case NextState.Draw:
                if (history.horizontalDominoes.Count > 0)
                {
                    placesToPlay = PlacesToPlay();
                    if (placesToPlay.Count == 0)
                    {
                        base.DrawDomino();
                        placesToPlay = PlacesToPlay();
                        if (placesToPlay.Count == 0)
                        {
                            nextState = NextState.Wait;
                            gameController.PlayerIsBlocked(this);
                            return;
                        }
                    }
                }
                nextState = NextState.Play;
                break;

            case NextState.Play:
                List <ChosenWayToPlay> waysToPlay = new List <ChosenWayToPlay>();
                if (history.horizontalDominoes.Count == 0)
                {
                    foreach (DominoController domino in dominoControllers)
                    {
                        waysToPlay.Add(new ChosenWayToPlay(domino, null));
                    }
                }
                else
                {
                    foreach (KeyValuePair <DominoController, List <DominoController> > entry in placesToPlay)
                    {
                        List <DominoController> list = entry.Value;
                        foreach (DominoController chosenPlace in list)
                        {
                            ChosenWayToPlay chosenWayToPlay = new ChosenWayToPlay(entry.Key, chosenPlace);
                            waysToPlay.Add(chosenWayToPlay);
                        }
                    }
                }
                // From small to large
                waysToPlay.Sort(delegate(ChosenWayToPlay x, ChosenWayToPlay y)
                {
                    int xScore = GetScoreOfChosenWay(x);
                    int yScore = GetScoreOfChosenWay(y);
                    return(xScore - yScore);
                });

                ChosenWayToPlay bestWayToPlay = waysToPlay[waysToPlay.Count - 1];
                PlaceDomino(bestWayToPlay.chosenDomino, bestWayToPlay.chosenPlace, history);
                dominoControllers.Remove(bestWayToPlay.chosenDomino);

                // Debug
                Debug.Log("Chosen Domino: " + bestWayToPlay.chosenDomino.leftValue + ", " + bestWayToPlay.chosenDomino.rightValue + ", " + bestWayToPlay.chosenDomino.upperValue + ", " + bestWayToPlay.chosenDomino.lowerValue);
                if (bestWayToPlay.chosenPlace != null)
                {
                    Debug.Log("Chosen Place: " + bestWayToPlay.chosenPlace.leftValue + ", " + bestWayToPlay.chosenPlace.rightValue + ", " + bestWayToPlay.chosenPlace.upperValue + ", " + bestWayToPlay.chosenPlace.lowerValue);
                }
                Debug.Log(Environment.StackTrace);

                nextState = NextState.Wait;
                gameController.PlayerPlayDomino(this, bestWayToPlay.chosenDomino, bestWayToPlay.chosenPlace);
                break;
            }
        }