void Update()
        {
            UpdateVisuals();
            if (Money > 255)
                Money = 255;
            if (Happiness > 255)
                Happiness = 255;
            if (Boredom > 255)
                Boredom = 255;
            if (Money < 0)
                Money = 0;
            if (Happiness < 0)
                Happiness = 0;
            if (Boredom < 0)
                Boredom = 0;
            DiseaseResults();
            if (updateCount <= 0)
            {
                XCS.UpdateRules(CalcBenefit(), learnRate);
                currentAction = XCS.BestAction(CalcState());
                lastActions.Add(currentAction);
                lastActions.RemoveAt(0);
                updateCount = BehaviourUpdateTime;

            }
            //if (Time.frameCount % BreedingTime == 0 && Random.value > FindObjectsOfType<HumanAI>().Count() / (float)maxHumans)
            //    TryBreed();
            //++age;
            DoAction(currentAction);
            //if (age > 50000 * CalcFitness())
            //{
            //    if (currentLocation != null)
            //        currentLocation.Leave(this);
            //    GameObject.Destroy(gameObject);
            //}
        }
Exemple #2
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        public new void EnableBehaviour(bool value)
        {
            base.EnableBehaviour(value);
            if (value)
            {
                // Transitions
                var foodAround               = new Transition("FoodAround", 0, FoodAround);
                var isCloseEnoughForEating   = new Transition("IsCloseEnoughForEating", 0, IsCloseEnoughForEating);
                var waterAround              = new Transition("WaterAround", -1, WaterAround);
                var isCloseEnoughForDrinking = new Transition("IsCloseEnoughForDrinking", -1, IsCloseEnoughForDrinking);
                var partnerAround            = new Transition("PartnerAround", -2, PartnerAround);
                var isCloseEnoughForBreeding = new Transition("IsCloseEnoughForBreeding", -1, IsCloseEnoughForBreeding);
                var isTargetAlive            = new Transition("IsTargetAlive", 0, IsTargetAlive);
                var timeout = new Transition("Timeout", -1, Timeout);

                // Actions
                var randomMovement = new Action("RandomMovement", RandomMovement);
                var reachFood      = new Action("ReachFood", Reach);
                var reachWater     = new Action("ReachWater", Reach);
                var reachPartner   = new Action("ReachPartner", Reach);
                var eat            = new Action("Eat", Eat);
                var drink          = new Action("Drink", Drink);
                var reproduce      = new Action("Reproduce", Reproduce);

                var n = "Wander";
                Memes[n] = new Meme(n, new List <Action> {
                    randomMovement
                }, new List <Transition>
                {
                    foodAround, waterAround, partnerAround
                }, Color.white);
                n        = "ReachFood";
                Memes[n] = new Meme(n, new List <Action> {
                    reachFood
                },
                                    new List <Transition> {
                    isCloseEnoughForEating
                }, Color.red);
                n        = "ReachWater";
                Memes[n] = new Meme(n, new List <Action> {
                    reachWater
                }, new List <Transition>
                {
                    isCloseEnoughForDrinking
                }, Color.red);
                n        = "ReachPartner";
                Memes[n] = new Meme(n, new List <Action> {
                    reachPartner
                }, new List <Transition>
                {
                    isCloseEnoughForBreeding
                }, Color.red);
                n        = "Eat";
                Memes[n] = new Meme(n, new List <Action> {
                    eat
                }, new List <Transition>
                {
                    isTargetAlive, partnerAround, waterAround
                }, Color.blue);
                n        = "Drink";
                Memes[n] = new Meme(n, new List <Action> {
                    drink
                }, new List <Transition>
                {
                    partnerAround
                }, Color.blue);
                n        = "Breed";
                Memes[n] = new Meme(n, new List <Action> {
                    reproduce
                }, new List <Transition>
                {
                    foodAround, waterAround, partnerAround
                }, Color.magenta);
                controller.SetupAi(Memes["Wander"], 100 / characteristics.Computation);
            }
        }