Exemple #1
0
        public static IObservable <string> Get(string url)
        {
            return(AnonymsousObservable.Create <string>(observer =>
            {
                void OnSuccess(string value)
                {
                    try
                    {
                        observer.OnNext(value);
                        observer.OnCompleted();
                    }
                    catch (Exception exception)
                    {
                        observer.OnError(exception);
                    }
                }

                void OnError(string error)
                {
                    observer.OnError(new Exception(error));
                }

                var e = GetWWW(url, OnSuccess, OnError);

                GameLoopDispatcher.StartCoroutine1(e);
                return Disposable.Empty;
            }));
        }
Exemple #2
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        static void Initialize()
        {
            if (mInitialized == false)
            {
                if (Application.isPlaying == false)
                {
                    return;
                }

                mInitialized = true;
                mInstance    = new GameObject("GameLoopDispatcher").AddComponent <GameLoopDispatcher>();
            }
        }
Exemple #3
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        IEnumerator DelayAction(Action action, TimeSpan dueTime)
        {
            yield return(new WaitForSeconds((float)dueTime.TotalSeconds));

            GameLoopDispatcher.Post(action);
        }
Exemple #4
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 public IDisposable Schedule(Action action, TimeSpan dueTime)
 {
     GameLoopDispatcher.StartCoroutine1(DelayAction(action, dueTime));
     return(Disposable.Empty);
 }
Exemple #5
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 public IDisposable Schedule(Action action)
 {
     GameLoopDispatcher.Post(action);
     return(Disposable.Empty);
 }
Exemple #6
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 private void Awake()
 {
     mInstance    = this;
     mInitialized = true;
 }