private void Start() { animator = GetComponent <Animator>(); playerVault = GetComponent <PlayerVault>(); playerLocomotion = GetComponent <PlayerLocomotion>(); playerStateManager = GetComponent <PlayerStateManager>(); layerMask = ~layerMask; }
private void ComponentInitialization() { playerAttack = GetComponent <PlayerAttack>(); playerStateManager = GetComponent <PlayerStateManager> (); playerCameraComponent = playerCamera.GetComponent <PlayerCamera> (); playerLocomotion = GetComponent <PlayerLocomotion> (); playerFreeClimb = GetComponent <PlayerFreeClimb> (); playerEvade = GetComponent <PlayerEvade>(); }