Exemple #1
0
        protected override Dictionary <string, string> GetValueList(ITypeDescriptorContext context)
        {
            if (context == null)
            {
                return(_invalidValueList);
            }
            RuntimeSetup setup = context.Instance as RuntimeSetup;

            return(setup.GraphicsFilterOptions);
        }
Exemple #2
0
        public Game()
        {
            _guis                    = new GUIFolders(GUIFolder.MAIN_GUI_FOLDER_NAME);
            _inventoryItems          = new InventoryItemFolders(InventoryItemFolder.MAIN_INVENTORY_ITEM_FOLDER_NAME);
            _cursors                 = new List <MouseCursor>();
            _dialogs                 = new DialogFolders(DialogFolder.MAIN_DIALOG_FOLDER_NAME);
            _fonts                   = new List <Font>();
            _characters              = new CharacterFolders(CharacterFolder.MAIN_CHARACTER_FOLDER_NAME);
            _plugins                 = new List <Plugin>();
            _translations            = new List <Translation>();
            _rooms                   = new UnloadedRoomFolders(UnloadedRoomFolder.MAIN_UNLOADED_ROOM_FOLDER_NAME);
            _oldInteractionVariables = new List <OldInteractionVariable>();
            _settings                = new Settings();
            _defaultSetup            = new RuntimeSetup(_settings);
            _workspaceState          = new WorkspaceState();
            _palette                 = new PaletteEntry[PALETTE_SIZE];
            _sprites                 = new SpriteFolder("Main");
            _views                   = new ViewFolders("Main");
            _audioClips              = new AudioClipFolders("Main");
            _audioClipTypes          = new List <AudioClipType>();
            _textParser              = new TextParser();
            _lipSync                 = new LipSync();
            _propertySchema          = new CustomPropertySchema();
            _globalVariables         = new GlobalVariables();
            _globalMessages          = new string[NUMBER_OF_GLOBAL_MESSAGES];
            _deletedViewIDs          = new Dictionary <int, object>();
            _scripts                 = new ScriptFolders(ScriptFolder.MAIN_SCRIPT_FOLDER_NAME);
            _scriptsToCompile        = new ScriptsAndHeaders();
            ScriptAndHeader globalScript = new ScriptAndHeader(
                new Script(Script.GLOBAL_HEADER_FILE_NAME, "// script header\r\n", true),
                new Script(Script.GLOBAL_SCRIPT_FILE_NAME, "// global script\r\n", false));

            ((IList <ScriptAndHeader>)_scripts).Add(globalScript);
            _playerCharacter = null;

            for (int i = 0; i < _globalMessages.Length; i++)
            {
                _globalMessages[i] = string.Empty;
            }

            InitializeDefaultPalette();
        }