Exemple #1
0
 // C. Tel het aantal tiles waar 2 of meer objecten op staan.
 private static void drieOfMeer(ADS[] entitys, ref string str, ref int atplaceTotal)
 {
     int x = 0, y = 0;
     for (int c = 0; c < (xmax * (ymax+1)); c++) {
         x++;
         if (x > xmax) {
             y++;
             x = 1;
             //str += " regel " + y + " num " + c; // DEBUG
             str += "\r\n";
         }
         int atplace = 0;
         for (int i = 0; i < entitys.Length; i++) {
             if (entitys[i].areYouAt(x, y)) {
                 atplace++;
                 if (atplace > 2) {
                     atplaceTotal++;
                 }
             }
         }
         if (atplace > 2) {
             str += (atplace - 1);
         } else {
             str += " ";
         }
     }
 }
Exemple #2
0
        static void Main(string[] args)
        {
            // 94%
            int world_none = 0, world_total = 0;
            random = new Random();
            //Console.WriteLine("Starting at "+DateTime.Now.ToString("HH:mm:ss.ffffff"));
            beginGenerate:

            //xmax = 70;
            //ymax = 24;
            ymax = 20;
            xmax = 20;

            ADS[] entitys = new ADS[49];

            for (int i = 0; i < entitys.Length; i++) {
                entitys[i] = new ADS();
                entitys[i].obj(Rand(xmax), Rand(ymax));
                //Console.WriteLine("" + entitys[i]);
            }
            string str = "";
            int atplaceTotal = 0;
            collision(entitys,ref str,ref atplaceTotal);
            //drieOfMeer(entitys, ref str, ref atplaceTotal);
            //ondersteHelft(entitys, ref str, ref atplaceTotal);
            world_total++;
            if (atplaceTotal == 0) {
                world_none++;
                //goto beginGenerate;
            }
            if (world_total < 1000) {
                goto beginGenerate;
            }
            Console.Clear();
            Console.WriteLine(str + "\r\nTotal: " + atplaceTotal + "\r\nWorld Total: " + world_total + " / " + world_none + " (" + (((world_total-world_none)*100)/world_total) + "%)");
            Console.In.ReadLine();
            goto beginGenerate;
        }
Exemple #3
0
 // A. Hoeveel objecten staan er in de onderste helft van de wereld?
 private static void ondersteHelft(ADS[] entitys, ref string str, ref int atplaceTotal)
 {
     int x = 0, y = ymax/2;
     int helft = ymax / 2;
     for (int i = 0; i < helft; i++) {
         //str += "regel " + (i + 1);
         str += "\r\n";
     }
     for (int c = 0; c < (xmax * (helft+1)); c++) {
         x++;
         if (x > xmax) {
             y++;
             x = 1;
             //str += " regel " + y + " num " + c; // DEBUG
             str += "\r\n";
         }
         int atplace = 0;
         for (int i = 0; i < entitys.Length; i++) {
             if (entitys[i].areYouAt(x, y)) {
                 atplace++;
                 if (atplace > 1) {
                     atplaceTotal++;
                 }
             }
         }
         if (atplace > 1) {
             str += (atplace - 1);
         } else {
             str += " ";
         }
     }
 }