Exemple #1
0
        private void AddGame(ACSSAuth.Server.Data.GameDataset gameData, int gameID)
        {
            ACSSAuth.Server.Data.GameDataset.GameRow gameRow = gameData.Game.NewGameRow();
            gameRow.AllowDefections      = true;
            gameRow.AllowDevelopments    = true;
            gameRow.AllowShipyards       = true;
            gameRow.Conquest             = true;
            gameRow.CoreFile             = "CC 1.0.8 - Test";
            gameRow.DeathMatch           = false;
            gameRow.DeathmatchGoal       = 0;
            gameRow.EndTime              = DateTime.Now;
            gameRow.FriendlyFire         = false;
            gameRow.GameID               = gameID;
            gameRow.GameName             = "Test Game Name";
            gameRow.InvulnerableStations = false;
            gameRow.MapName              = "HiHigher";
            gameRow.MaxImbalance         = 0;
            gameRow.Resources            = 2;
            gameRow.RevealMap            = false;
            gameRow.SquadGame            = false;
            gameRow.StartingMoney        = 1.25F;
            gameRow.StartTime            = DateTime.Now.AddHours(-1);
            gameRow.StatsCount           = true;
            gameRow.TotalMoney           = 1.0F;

            gameData.Game.AddGameRow(gameRow);
        }
Exemple #2
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        private void AddCommanderToTeam(ACSSAuth.Server.Data.GameDataset gameData, string commanderCallsign, int teamID)
        {
            Random random = new Random();

            Server.Data.GameDataset.TeamMemberRow teamMemberRow = gameData.TeamMember.NewTeamMemberRow();
            teamMemberRow.Callsign  = commanderCallsign;
            teamMemberRow.Duration  = random.Next(10, 30);
            teamMemberRow.JoinTime  = DateTime.Now.AddMinutes(-30);
            teamMemberRow.LeaveTime = teamMemberRow.JoinTime.AddMinutes(teamMemberRow.Duration);
            teamMemberRow.TeamID    = teamID;

            gameData.TeamMember.AddTeamMemberRow(teamMemberRow);
        }
Exemple #3
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        private void AddRandomPlayersToTeam(ACSSAuth.Server.Data.GameDataset gameData, int teamID, int playerCount)
        {
            Random random = new Random();

            using (DataAccess.CSSDataContext db = new ACSSAuth.DataAccess.CSSDataContext())
            {
                DataAccess.Alias[] aliases = db.Alias.GroupBy(p => p.LoginId, r => r).Select(p => p.First()).Where(p => p.Callsign.StartsWith("Test")).ToArray();

                for (int i = 0; i < playerCount; i++)
                {
                    Server.Data.GameDataset.TeamMemberRow teamMemberRow = gameData.TeamMember.NewTeamMemberRow();
                    teamMemberRow.Callsign  = aliases[i + (playerCount * teamID)].Callsign;
                    teamMemberRow.Duration  = random.Next(10, 30);
                    teamMemberRow.JoinTime  = DateTime.Now.AddMinutes(-30);
                    teamMemberRow.LeaveTime = teamMemberRow.JoinTime.AddMinutes(teamMemberRow.Duration);
                    teamMemberRow.TeamID    = teamID;

                    gameData.TeamMember.AddTeamMemberRow(teamMemberRow);
                }
            }
        }
Exemple #4
0
        public string GetCompressedGameDataXml()
        {
            int testPilot1ID;
            int testPilot2ID;

            using (DataAccess.CSSDataContext db = new ACSSAuth.DataAccess.CSSDataContext())
            {
                var testPilot1Alias = DataAccess.Alias.GetAliasByCallsign(db, "BackTrak");
                testPilot1ID = testPilot1Alias.Id;

                var testPilot2Alias = DataAccess.Alias.GetAliasByCallsign(db, "TheBored");
                testPilot2ID = testPilot2Alias.Id;
            }

            int gameID = 1234567;

            ACSSAuth.Server.Data.GameDataset gameData = new ACSSAuth.Server.Data.GameDataset();

            AddGame(gameData, gameID);

            AddRandomGameEvents(gameData, gameID, 10);

            AddTeams(gameData, gameID);

            AddRandomPlayersToTeam(gameData, 1, 5);

            AddRandomPlayersToTeam(gameData, 2, 5);

            AddCommanderToTeam(gameData, "^Orion@PK", 1);
            AddCommanderToTeam(gameData, "BackTrak", 1);


            AddChatLogMessages(gameData, gameID, 10);

            string xml = gameData.GetXml();

            string compressedXml = Compress(xml);

            return(compressedXml);
        }
Exemple #5
0
        private void AddChatLogMessages(ACSSAuth.Server.Data.GameDataset gameData, int gameID, int chatLogCount)
        {
            Random random = new Random();

            using (DataAccess.CSSDataContext db = new ACSSAuth.DataAccess.CSSDataContext())
            {
                DataAccess.Alias[] aliases = db.Alias.ToArray();

                for (int i = 0; i < chatLogCount; i++)
                {
                    Server.Data.GameDataset.ChatLogRow chatLogRow = gameData.ChatLog.NewChatLogRow();

                    chatLogRow.ChatTime    = DateTime.Now.AddMinutes(-1 * random.Next(0, 30));
                    chatLogRow.GameID      = gameID;
                    chatLogRow.SpeakerName = aliases[random.Next(0, 10)].Callsign;
                    chatLogRow.TargetName  = aliases[random.Next(0, 10)].Callsign;
                    chatLogRow.Text        = "This is a chat message: " + i;

                    gameData.ChatLog.AddChatLogRow(chatLogRow);
                }
            }
        }
Exemple #6
0
        private void AddTeams(ACSSAuth.Server.Data.GameDataset gameData, int gameID)
        {
            ACSSAuth.Server.Data.GameDataset.TeamRow teamRow = gameData.Team.NewTeamRow();

            teamRow.Commander           = "^Orion@PK";
            teamRow.Faction             = "Rixian Unity";
            teamRow.GameID              = gameID;
            teamRow.ResearchedExpansion = true;
            teamRow.ResearchedShipyard  = false;
            teamRow.ResearchedStarbase  = true;
            teamRow.ResearchedSupremacy = false;
            teamRow.ResearchedTactical  = true;
            teamRow.TeamID              = 1;
            teamRow.TeamName            = "Team 1";
            teamRow.TeamNumber          = 1;
            teamRow.Won = true;

            gameData.Team.AddTeamRow(teamRow);



            teamRow = gameData.Team.NewTeamRow();

            teamRow.Commander           = "BackTrak";
            teamRow.Faction             = "Gigacorp";
            teamRow.GameID              = gameID;
            teamRow.ResearchedExpansion = false;
            teamRow.ResearchedShipyard  = true;
            teamRow.ResearchedStarbase  = false;
            teamRow.ResearchedSupremacy = true;
            teamRow.ResearchedTactical  = false;
            teamRow.TeamID              = 2;
            teamRow.TeamName            = "Team 2";
            teamRow.TeamNumber          = 2;
            teamRow.Won = false;

            gameData.Team.AddTeamRow(teamRow);
        }
Exemple #7
0
        private void AddRandomGameEvents(ACSSAuth.Server.Data.GameDataset gameData, int gameID, int eventCount)
        {
            Random random = new Random();

            using (DataAccess.CSSDataContext db = new ACSSAuth.DataAccess.CSSDataContext())
            {
                //Alias.GroupBy(p => p.LoginId, r => r.Id).Select(p => p.First())

                DataAccess.Alias[] aliases = db.Alias.GroupBy(p => p.LoginId, r => r).Select(p => p.First()).Where(p => p.Callsign.StartsWith("Test")).ToArray();

                //DataAccess.Alias [] aliases = db.Alias.ToArray();

                for (int i = 0; i < eventCount; i++)
                {
                    int performerID = random.Next(0, aliases.Length);
                    int targetID    = random.Next(0, aliases.Length);

                    while (targetID == performerID)
                    {
                        targetID = random.Next(0, aliases.Length);
                    }

                    int indirectID = random.Next(0, aliases.Length);

                    while (indirectID == performerID || indirectID == targetID)
                    {
                        indirectID = random.Next(0, aliases.Length);
                    }

                    ACSSAuth.Server.Data.GameDataset.GameEventRow gameEventRow = gameData.GameEvent.NewGameEventRow();
                    gameEventRow.EventID       = (int)Common.Enumerations.AllegianceEventIDs.ShipKilled;;
                    gameEventRow.EventTime     = DateTime.Now.AddMinutes(-1 * random.Next(0, 10));
                    gameEventRow.GameID        = gameID;
                    gameEventRow.IndirectID    = indirectID;
                    gameEventRow.IndirectName  = aliases[indirectID].Callsign;
                    gameEventRow.PerformerID   = performerID;
                    gameEventRow.PerformerName = aliases[performerID].Callsign;
                    gameEventRow.TargetID      = targetID;
                    gameEventRow.TargetName    = aliases[targetID].Callsign;

                    if (((int)Math.Floor(eventCount / 2M)) == i)
                    {
                        gameEventRow.TargetID   = 11;
                        gameEventRow.TargetName = ".Miner 230";
                    }

                    if (((int)Math.Floor(eventCount / 3M)) == i)
                    {
                        gameEventRow.TargetID   = 12;
                        gameEventRow.TargetName = "Outpost";
                        gameEventRow.EventID    = (int)Common.Enumerations.AllegianceEventIDs.StationDestroyed;
                    }

                    if (((int)Math.Floor(eventCount / 4M)) == i)
                    {
                        gameEventRow.TargetID   = 13;
                        gameEventRow.TargetName = "Supremecy Center";
                        gameEventRow.EventID    = (int)Common.Enumerations.AllegianceEventIDs.StationCaptured;
                    }

                    gameData.GameEvent.AddGameEventRow(gameEventRow);
                }
            }
        }