/// <summary> /// Returns a body part for a creature defender /// </summary> public void GetBodyPart(AttackHeight attackHeight, Creature defender) { // select random body part @ current attack height BiotaPropertiesBodyPart = BodyParts.GetBodyPart(defender, attackHeight); if (BiotaPropertiesBodyPart == null) { Evaded = true; return; } CreaturePart = new Creature_BodyPart(defender, BiotaPropertiesBodyPart); }
/// <summary> /// Returns a body part for a player defender /// </summary> public void GetBodyPart(AttackHeight attackHeight) { // select random body part @ current attack height BodyPart = BodyParts.GetBodyPart(attackHeight); }