Exemple #1
0
        private ConstantID[] GetAllIDScriptsInHierarchy()
        {
            ConstantID[] idScripts = null;

            if (UnityVersionHandler.IsPrefabEditing(gameObject))
            {
                GameObject rootObject = (transform.root != null) ? transform.root.gameObject : gameObject;
                idScripts = rootObject.GetComponentsInChildren <ConstantID>();
            }
            else
            {
                idScripts = FindObjectsOfType(typeof(ConstantID)) as ConstantID[];
            }
            return(idScripts);
        }
Exemple #2
0
        protected void Update()
        {
            if (gameObject.activeInHierarchy && !Application.isPlaying)
            {
                if (!UnityVersionHandler.IsPrefabFile(gameObject) ||
                    UnityVersionHandler.IsPrefabEditing(gameObject))
                {
                    if (constantID == 0)
                    {
                        SetNewID();
                    }

                    if (isNewInstance)
                    {
                        isNewInstance = false;
                        CheckForDuplicateIDs();
                    }
                }
            }
        }
Exemple #3
0
        private void SetNewID(bool ignoreOthers = false)
        {
            // Share ID if another ID script already exists on object
            ConstantID[] idScripts = GetComponents <ConstantID>();

            foreach (ConstantID idScript in idScripts)
            {
                if (idScript != this && idScript.constantID != 0)
                {
                    if (ignoreOthers && idScript.constantID == constantID)
                    {
                        continue;
                    }

                    constantID = idScript.constantID;
                    UnityVersionHandler.CustomSetDirty(this, true);
                    return;
                }
            }

            if (UnityVersionHandler.IsPrefabFile(gameObject) &&
                UnityVersionHandler.IsPrefabEditing(gameObject) &&
                !retainInPrefab)
            {
                // Avoid setting ID to a prefab that shouldn't have one
                return;
            }

            constantID = GetInstanceID();
            if (constantID < 0)
            {
                constantID *= -1;
            }

            UnityVersionHandler.CustomSetDirty(this, true);
            ACDebug.Log("Set new ID for " + this.GetType().ToString() + " to " + gameObject.name + ": " + constantID, gameObject);
        }
Exemple #4
0
        public void ShowGUI()
        {
            EditorGUILayout.BeginVertical("Button");

            saveController = EditorGUILayout.ToggleLeft("Save change in Controller?", saveController);

            setDefaultParameterValues = EditorGUILayout.ToggleLeft("Set default parameters?", setDefaultParameterValues);
            if (setDefaultParameterValues)
            {
                if (!UnityVersionHandler.IsPrefabEditing(gameObject) && !UnityVersionHandler.ObjectIsInActiveScene(gameObject))
                {
                    EditorGUILayout.HelpBox("To view/edit parameters, the GameObject must be active in the scene.", MessageType.Warning);
                }
                else if (Animator.parameters != null)
                {
                    GUILayout.Box(string.Empty, GUILayout.ExpandWidth(true), GUILayout.Height(1));

                    int numParameters = Animator.parameters.Length;
                    if (numParameters < defaultAnimParameters.Count)
                    {
                        defaultAnimParameters.RemoveRange(numParameters, defaultAnimParameters.Count - numParameters);
                    }
                    else if (numParameters > defaultAnimParameters.Count)
                    {
                        if (numParameters > defaultAnimParameters.Capacity)
                        {
                            defaultAnimParameters.Capacity = numParameters;
                        }
                        for (int i = defaultAnimParameters.Count; i < numParameters; i++)
                        {
                            defaultAnimParameters.Add(new DefaultAnimParameter());
                        }
                    }

                    for (int i = 0; i < Animator.parameters.Length; i++)
                    {
                        AnimatorControllerParameter parameter = Animator.parameters[i];
                        switch (parameter.type)
                        {
                        case AnimatorControllerParameterType.Bool:
                            bool boolValue = (defaultAnimParameters[i].intValue == 1);
                            boolValue = EditorGUILayout.Toggle(parameter.name, boolValue);
                            defaultAnimParameters[i] = new DefaultAnimParameter((boolValue) ? 1 : 0);
                            break;

                        case AnimatorControllerParameterType.Float:
                            float floatValue = EditorGUILayout.FloatField(parameter.name, defaultAnimParameters[i].floatValue);
                            defaultAnimParameters[i] = new DefaultAnimParameter(floatValue);
                            break;

                        case AnimatorControllerParameterType.Int:
                            int intValue = EditorGUILayout.IntField(parameter.name, defaultAnimParameters[i].intValue);
                            defaultAnimParameters[i] = new DefaultAnimParameter(intValue);
                            break;
                        }
                    }
                }
            }

            EditorGUILayout.EndVertical();
        }