private void FindPlayerStart() { PlayerStart playerStart = GetPlayerStart(); if (playerStart != null) { playerStart.SetPlayerStart(); } }
protected void FindPlayerStart() { PlayerStart playerStart = GetPlayerStart(); if (playerStart != null) { playerStart.SetPlayerStart(); } }
private void FindPlayerStart() { PlayerStart playerStart = GetPlayerStart(); if (playerStart != null) { playerStart.SetPlayerStart(); } bool playedGlobal = KickStarter.stateHandler.PlayGlobalOnStart(); if (cutsceneOnStart != null) { if (!playedGlobal) { // Place in a temporary cutscene to set everything up KickStarter.stateHandler.gameState = GameState.Cutscene; } Invoke("RunCutsceneOnStart", 0.01f); } }