override public bool CheckCondition()
        {
            MenuElement menuElement = PlayerMenus.GetElementWithName(menuToCheck, elementToCheck);

            if (menuElement != null)
            {
                int numSlots = menuElement.GetNumSlots();

                if (intCondition == IntCondition.EqualTo)
                {
                    if (numToCheck == numSlots)
                    {
                        return(true);
                    }
                }
                else if (intCondition == IntCondition.LessThan)
                {
                    if (numToCheck > numSlots)
                    {
                        return(true);
                    }
                }
                else if (intCondition == IntCondition.MoreThan)
                {
                    if (numToCheck < numSlots)
                    {
                        return(true);
                    }
                }
                else if (intCondition == IntCondition.NotEqualTo)
                {
                    if (numToCheck != numSlots)
                    {
                        return(true);
                    }
                }
            }

            return(false);
        }