Exemple #1
0
        static void Init()
        {
            ConversationEditorWindow window = (ConversationEditorWindow)EditorWindow.GetWindow(typeof(ConversationEditorWindow));

            window.Repaint();
            UnityVersionHandler.SetWindowTitle(window, "Conversation Editor");
        }
Exemple #2
0
        static void Init()
        {
            ConversationEditorWindow window = (ConversationEditorWindow)EditorWindow.GetWindow(typeof(ConversationEditorWindow));

            window.Repaint();
            window.titleContent.text = "Conversation Editor";
        }
Exemple #3
0
        static void Init()
        {
            ConversationEditorWindow window = (ConversationEditorWindow)EditorWindow.GetWindow(typeof(ConversationEditorWindow));

            window.Repaint();
            AdvGame.SetWindowTitle(window, "Conversation Editor");
        }
Exemple #4
0
        public override void OnInspectorGUI()
        {
            if (_target)
            {
                _target.Upgrade();
            }
            else
            {
                return;
            }

            EditorGUILayout.BeginVertical("Button");
            EditorGUILayout.LabelField("Conversation settings", EditorStyles.boldLabel);
            _target.interactionSource = (AC.InteractionSource)EditorGUILayout.EnumPopup("Interaction source:", _target.interactionSource);
            _target.autoPlay          = EditorGUILayout.Toggle("Auto-play lone option?", _target.autoPlay);
            _target.isTimed           = EditorGUILayout.Toggle("Is timed?", _target.isTimed);
            if (_target.isTimed)
            {
                _target.timer = EditorGUILayout.FloatField("Timer length (s):", _target.timer);

                if (_target.options != null && _target.options.Count > 0)
                {
                    bool noDefault = (_target.defaultOption < 0);
                    noDefault = EditorGUILayout.Toggle("End if timer runs out?", noDefault);
                    if (noDefault)
                    {
                        _target.defaultOption = -1;
                    }
                    else if (_target.defaultOption < 0)
                    {
                        _target.defaultOption = 0;
                    }
                }
                else
                {
                    _target.defaultOption = -1;
                }
            }
            if (GUILayout.Button("Conversation Editor"))
            {
                ConversationEditorWindow window = (ConversationEditorWindow)EditorWindow.GetWindow(typeof(ConversationEditorWindow));
                window.Repaint();
            }
            EditorGUILayout.EndVertical();

            EditorGUILayout.Space();
            CreateOptionsGUI();
            EditorGUILayout.Space();

            if (_target.selectedOption != null && _target.options.Contains(_target.selectedOption))
            {
                EditorGUILayout.LabelField("Dialogue option '" + _target.selectedOption.label + "' properties", EditorStyles.boldLabel);
                EditOptionGUI(_target.selectedOption, _target.interactionSource);
            }

            UnityVersionHandler.CustomSetDirty(_target);
        }
        public override void OnInspectorGUI()
        {
            if (_target)
            {
                _target.Upgrade();
            }
            else
            {
                return;
            }

            EditorGUILayout.BeginVertical("Button");
            EditorGUILayout.LabelField("Conversation settings", EditorStyles.boldLabel);
            _target.interactionSource = (AC.InteractionSource)CustomGUILayout.EnumPopup("Interaction source:", _target.interactionSource, "", "The source of the commands that are run when an option is chosen");
            _target.autoPlay          = CustomGUILayout.Toggle("Auto-play lone option?", _target.autoPlay, "", "If True, and only one option is available, then the option will be chosen automatically");
            _target.isTimed           = CustomGUILayout.Toggle("Is timed?", _target.isTimed, "", "If True, then the Conversation is timed, and the options will only be shown for a fixed period");
            if (_target.isTimed)
            {
                _target.timer = CustomGUILayout.FloatField("Timer length (s):", _target.timer, "", "The duration, in seconds, that the Conversation is active");

                if (_target.options != null && _target.options.Count > 0)
                {
                    bool noDefault = (_target.defaultOption < 0);
                    noDefault = CustomGUILayout.Toggle("End if timer runs out?", noDefault, "", "If True, the Conversation will end when the timer runs out - and no option will be chosen");
                    if (noDefault)
                    {
                        _target.defaultOption = -1;
                    }
                    else if (_target.defaultOption < 0)
                    {
                        _target.defaultOption = 0;
                    }
                }
                else
                {
                    _target.defaultOption = -1;
                }
            }
            if (GUILayout.Button("Conversation Editor"))
            {
                ConversationEditorWindow window = (ConversationEditorWindow)EditorWindow.GetWindow(typeof(ConversationEditorWindow));
                window.Repaint();
            }
            EditorGUILayout.EndVertical();

            EditorGUILayout.Space();
            CreateOptionsGUI();
            EditorGUILayout.Space();

            if (_target.selectedOption != null && _target.options.Contains(_target.selectedOption))
            {
                EditorGUILayout.LabelField("Dialogue option '" + _target.selectedOption.label + "' properties", EditorStyles.boldLabel);
                EditOptionGUI(_target.selectedOption, _target.interactionSource);
            }

            UnityVersionHandler.CustomSetDirty(_target);
        }
        public override void OnInspectorGUI()
        {
            if (!sideIcon)
            {
                sideIcon = (Texture2D)AssetDatabase.LoadAssetAtPath("Assets/AdventureCreator/Graphics/Textures/inspector-use.png", typeof(Texture2D));
            }

            if (_target)
            {
                _target.Upgrade();
            }
            else
            {
                return;
            }

            EditorGUILayout.BeginVertical("Button");
            EditorGUILayout.LabelField("Conversation settings", EditorStyles.boldLabel);
            _target.interactionSource = (InteractionSource)EditorGUILayout.EnumPopup("Interaction source:", _target.interactionSource);
            _target.autoPlay          = EditorGUILayout.Toggle("Auto-play lone option?", _target.autoPlay);
            _target.isTimed           = EditorGUILayout.Toggle("Is timed?", _target.isTimed);
            if (_target.isTimed)
            {
                _target.timer = EditorGUILayout.FloatField("Timer length (s):", _target.timer);
            }
            if (GUILayout.Button("Conversation Editor"))
            {
                ConversationEditorWindow window = (ConversationEditorWindow)EditorWindow.GetWindow(typeof(ConversationEditorWindow));
                window.Repaint();
            }
            EditorGUILayout.EndVertical();

            EditorGUILayout.Space();
            CreateOptionsGUI();
            EditorGUILayout.Space();

            if (_target.selectedOption != null && _target.options.Contains(_target.selectedOption))
            {
                EditorGUILayout.LabelField("Dialogue option '" + _target.selectedOption.label + "' properties", EditorStyles.boldLabel);
                EditOptionGUI(_target.selectedOption, _target.interactionSource);
            }

            if (GUI.changed)
            {
                EditorUtility.SetDirty(_target);
            }
        }