public void Init(PathSpeed _moveSpeed, bool _turnInstantly, bool _forceDirection, CharDirection _charDirection, CharacterAnimation2DShot _activeShot) { moveSpeed = _moveSpeed; forceDirection = _forceDirection; charDirection = _charDirection; turnInstantly = _turnInstantly; activeShot = _activeShot; }
public override void OnInspectorGUI() { CharacterAnimation2DShot _target = (CharacterAnimation2DShot)target; _target.ShowGUI(); if (GUI.changed) { EditorUtility.SetDirty(_target); } }