Exemple #1
0
		public void CopyButton (Button _button)
		{
			interaction = _button.interaction;
			assetFile = _button.assetFile;
			customScriptObject = _button.customScriptObject;
			customScriptFunction = _button.customScriptFunction;
			isDisabled = _button.isDisabled;
			invID = _button.invID;
			iconID = _button.iconID;
			playerAction = _button.playerAction;
			setProximity = _button.setProximity;
			proximity = _button.proximity;
			faceAfter = _button.faceAfter;
			isBlocking = _button.isBlocking;
		}
		private void ButtonGUI (Button button, string suffix, InteractionSource source)
		{
			bool isEnabled = !button.isDisabled;
			isEnabled = EditorGUILayout.Toggle ("Enabled:", isEnabled);
			button.isDisabled = !isEnabled;
			
			if (source == InteractionSource.AssetFile)
			{
				button.assetFile = (ActionListAsset) EditorGUILayout.ObjectField ("Interaction:", button.assetFile, typeof (ActionListAsset), false);
			}
			else if (source == InteractionSource.CustomScript)
			{
				button.customScriptObject = (GameObject) EditorGUILayout.ObjectField ("Object with script:", button.customScriptObject, typeof (GameObject), true);
				button.customScriptFunction = EditorGUILayout.TextField ("Message to send:", button.customScriptFunction);
			}
			else if (source == InteractionSource.InScene)
			{
				EditorGUILayout.BeginHorizontal ();
				button.interaction = (Interaction) EditorGUILayout.ObjectField ("Interaction:", button.interaction, typeof (Interaction), true);
				
				if (button.interaction == null)
				{
					if (GUILayout.Button ("Auto-create", autoWidth))
					{
						Undo.RecordObject (_target, "Create Interaction");
						Interaction newInteraction = AdvGame.GetReferences ().sceneManager.AddPrefab ("Logic", "Interaction", true, false, true).GetComponent <Interaction>();
						
						string hotspotName = _target.gameObject.name;
						if (_target.hotspotName != "")
						{
							hotspotName = _target.hotspotName;
						}
						
						newInteraction.gameObject.name = AdvGame.UniqueName (suffix + ": " + hotspotName);
						button.interaction = newInteraction;
					}
				}
				EditorGUILayout.EndHorizontal ();
			}
			
			button.playerAction = (PlayerAction) EditorGUILayout.EnumPopup ("Player action:", button.playerAction);
			
			if (button.playerAction == PlayerAction.WalkTo || button.playerAction == PlayerAction.WalkToMarker)
			{
				button.isBlocking = EditorGUILayout.Toggle ("Cutscene while moving?", button.isBlocking);
				button.faceAfter = EditorGUILayout.Toggle ("Face after moving?", button.faceAfter);
				
				if (button.playerAction == PlayerAction.WalkTo)
				{
					button.setProximity = EditorGUILayout.Toggle ("Set minimum distance?", button.setProximity);
					if (button.setProximity)
					{
						button.proximity = EditorGUILayout.FloatField ("Proximity:", button.proximity);
					}
				}
			}
		}
		public void StopInteraction ()
		{
			button = null;
			StopCoroutine ("UseObject");
		}
		private IEnumerator UseObject (int selectedItemID)
		{
			bool doRun = false;
			if (playerInput.hotspotMovingTo == hotspot)
			{
				doRun = true;
			}

			if (playerInput != null && playerInput.runLock == PlayerMoveLock.AlwaysWalk)
			{
				doRun = false;
			}
			
			if (KickStarter.player)
			{
				if (button != null && !button.isBlocking && (button.playerAction == PlayerAction.WalkToMarker || button.playerAction == PlayerAction.WalkTo) && settingsManager.movementMethod != MovementMethod.UltimateFPS)
				{
					stateHandler.gameState = GameState.Normal;
					playerInput.hotspotMovingTo = hotspot;
				}
				else
				{
					stateHandler.gameState = GameState.Cutscene;
					playerInput.hotspotMovingTo = null;
				}
			}
			
			Hotspot _hotspot = hotspot;
			hotspot.Deselect ();
			hotspot = null;
			
			if (KickStarter.player)
			{
				if (button != null && button.playerAction != PlayerAction.DoNothing)
				{
					Vector3 lookVector = Vector3.zero;
					Vector3 targetPos = _hotspot.transform.position;
					
					if (settingsManager.ActInScreenSpace ())
					{
						lookVector = AdvGame.GetScreenDirection (KickStarter.player.transform.position, _hotspot.transform.position);
					}
					else
					{
						lookVector = targetPos - KickStarter.player.transform.position;
						lookVector.y = 0;
					}
					
					KickStarter.player.SetLookDirection (lookVector, false);
					
					if (button.playerAction == PlayerAction.TurnToFace)
					{
						while (KickStarter.player.IsTurning ())
						{
							yield return new WaitForFixedUpdate ();			
						}
					}
					
					if (button.playerAction == PlayerAction.WalkToMarker && _hotspot.walkToMarker)
					{
						if (Vector3.Distance (KickStarter.player.transform.position, _hotspot.walkToMarker.transform.position) > (1.05f - settingsManager.destinationAccuracy))
						{
							if (GetComponent <NavigationManager>())
							{
								Vector3[] pointArray;
								Vector3 targetPosition = _hotspot.walkToMarker.transform.position;
								
								if (settingsManager.ActInScreenSpace ())
								{
									targetPosition = AdvGame.GetScreenNavMesh (targetPosition);
								}
								
								pointArray = GetComponent <NavigationManager>().navigationEngine.GetPointsArray (KickStarter.player.transform.position, targetPosition);
								KickStarter.player.MoveAlongPoints (pointArray, doRun);
								targetPos = pointArray [pointArray.Length - 1];
							}
							
							while (KickStarter.player.activePath)
							{
								yield return new WaitForFixedUpdate ();
							}
						}
						
						if (button.faceAfter)
						{
							lookVector = _hotspot.walkToMarker.transform.forward;
							lookVector.y = 0;
							KickStarter.player.Halt ();
							KickStarter.player.SetLookDirection (lookVector, false);
							
							while (KickStarter.player.IsTurning ())
							{
								yield return new WaitForFixedUpdate ();			
							}
						}
					}
					
					else if (lookVector.magnitude > 2f && button.playerAction == PlayerAction.WalkTo)
					{
						if (GetComponent <NavigationManager>())
						{
							Vector3[] pointArray;
							Vector3 targetPosition = _hotspot.transform.position;
							if (_hotspot.walkToMarker)
							{
								targetPosition = _hotspot.walkToMarker.transform.position;
							}

							if (settingsManager.ActInScreenSpace ())
							{
								targetPosition = AdvGame.GetScreenNavMesh (targetPosition);
							}
							
							pointArray = GetComponent <NavigationManager>().navigationEngine.GetPointsArray (KickStarter.player.transform.position, targetPosition);
							KickStarter.player.MoveAlongPoints (pointArray, doRun);
							targetPos = pointArray [pointArray.Length - 1];
						}
						
						if (button.setProximity)
						{
							button.proximity = Mathf.Max (button.proximity, 1f);
							targetPos.y = KickStarter.player.transform.position.y;
							
							while (Vector3.Distance (KickStarter.player.transform.position, targetPos) > button.proximity && KickStarter.player.activePath)
							{
								yield return new WaitForFixedUpdate ();
							}
						}
						else
						{
							yield return new WaitForSeconds (0.6f);
						}
						
						if (button.faceAfter)
						{
							if (settingsManager.ActInScreenSpace ())
							{
								lookVector = AdvGame.GetScreenDirection (KickStarter.player.transform.position, _hotspot.transform.position);
							}
							else
							{
								lookVector = _hotspot.transform.position - KickStarter.player.transform.position;
								lookVector.y = 0;
							}
							
							KickStarter.player.Halt ();
							KickStarter.player.SetLookDirection (lookVector, false);
							
							while (KickStarter.player.IsTurning ())
							{
								yield return new WaitForFixedUpdate ();			
							}
						}
					}
				}
				else
				{
					KickStarter.player.charState = CharState.Decelerate;
				}
				
				KickStarter.player.EndPath ();
				playerInput.hotspotMovingTo = null;
				yield return new WaitForSeconds (0.1f);
				KickStarter.player.EndPath ();
				playerInput.hotspotMovingTo = null;
			}

			_hotspot.Deselect ();
			hotspot = null;

			if (KickStarter.player)
			{
				KickStarter.player.ClearHeadTurnTarget (HeadFacing.Hotspot, false);
			}

			if (button == null)
			{
				// Unhandled event
				if (selectedItemID >= 0 && runtimeInventory.GetItem (selectedItemID) != null && runtimeInventory.GetItem (selectedItemID).unhandledActionList)
				{
					ActionListAsset unhandledActionList = runtimeInventory.GetItem (selectedItemID).unhandledActionList;
					runtimeInventory.SetNull ();
					AdvGame.RunActionListAsset (unhandledActionList);	
				}
				else if (selectedItemID >= 0 && runtimeInventory.unhandledHotspot)
				{
					runtimeInventory.SetNull ();
					AdvGame.RunActionListAsset (runtimeInventory.unhandledHotspot);	
				}
				else
				{
					stateHandler.gameState = GameState.Normal;
					if (settingsManager.inventoryDragDrop)
					{
						runtimeInventory.SetNull ();
					}
				}
			}
			else
			{
				runtimeInventory.SetNull ();

				if (_hotspot.interactionSource == InteractionSource.AssetFile)
				{
					AdvGame.RunActionListAsset (button.assetFile);
				}
				else if (_hotspot.interactionSource == InteractionSource.CustomScript)
				{
					if (button.customScriptObject != null && button.customScriptFunction != "")
					{
						button.customScriptObject.SendMessage (button.customScriptFunction);
					}
				}
				else if (_hotspot.interactionSource == InteractionSource.InScene)
				{
					if (button.interaction)
					{
						button.interaction.Interact ();
					}
					else
					{
						stateHandler.gameState = GameState.Normal;
					}
				}
			}

			button = null;
		}
		public void ClickButton (InteractionType _interactionType, int selectedCursorID, int selectedItemID)
		{
			StopCoroutine ("UseObject");

			if (KickStarter.player)
			{
				KickStarter.player.EndPath ();
			}

			if (settingsManager.interactionMethod == AC_InteractionMethod.ChooseHotspotThenInteraction && settingsManager.selectInteractions == SelectInteractions.CyclingCursorAndClickingHotspot)
			{
				if (settingsManager.autoCycleWhenInteract)
				{
					SetNextInteraction ();
				}
				else
				{
					ResetInteractionIndex ();
				}
				hotspot.lastInteractionIndex = interactionIndex;
			}
			else if (settingsManager.interactionMethod == AC_InteractionMethod.ChooseInteractionThenHotspot && settingsManager.autoCycleWhenInteract)
			{
				playerCursor.ResetSelectedCursor ();
			}

			playerInput.mouseState = MouseState.Normal;
			playerInput.ResetClick ();
			button = null;

			if (_interactionType == InteractionType.Use)
			{
				if (selectedCursorID == -1)
				{
					button = hotspot.GetFirstUseButton ();
				}
				else
				{
					foreach (Button _button in hotspot.useButtons)
					{
						if (_button.iconID == selectedCursorID)
						{
							button = _button;
							break;
						}
					}

					if (button == null && settingsManager.interactionMethod == AC_InteractionMethod.ChooseInteractionThenHotspot)
					{
						AdvGame.RunActionListAsset (cursorManager.GetUnhandledInteraction (selectedCursorID));
						runtimeInventory.SetNull ();
						KickStarter.player.ClearHeadTurnTarget (HeadFacing.Hotspot, false);
						return;
					}
				}
			}
			else if (_interactionType == InteractionType.Examine)
			{
				button = hotspot.lookButton;
			}
			else if (_interactionType == InteractionType.Inventory && selectedItemID >= 0)
			{
				foreach (Button invButton in hotspot.invButtons)
				{
					if (invButton.invID == selectedItemID)
					{
						button = invButton;
						break;
					}
				}
			}
			
			if (button != null && button.isDisabled)
			{
				button = null;
				
				if (_interactionType != InteractionType.Inventory)
				{
					KickStarter.player.ClearHeadTurnTarget (HeadFacing.Hotspot, false);
					return;
				}
			}

			StartCoroutine ("UseObject", selectedItemID);
		}
        /**
         * <summary>Handles the clicking of a Hotspot, and runs the appropriate interaction based on the current cursor and inventory.</summary>
         * <param name = "_interactionType">The type of interaction to run (Use, Examine, Inventory)</param>
         * <param name = "selectedCursorID">The ID number of the current cursor, if _interactionType = InteractionType.Use</param>
         * <param name = "selectedItemID">The ID number of the current inventory item (see InvItem), if _interactionType = InteractionType.Inventory</param>
         * <param name = "clickedHotspot">The Hotspot that was clicked on</param>
         */
        public void ClickButton(InteractionType _interactionType, int selectedCursorID, int selectedItemID, Hotspot clickedHotspot = null)
        {
            inPreInteractionCutscene = false;
            StopCoroutine ("UseObject");

            if (clickedHotspot != null)
            {
                hotspot = clickedHotspot;
            }

            if (KickStarter.player)
            {
                KickStarter.player.EndPath ();
            }

            if (KickStarter.settingsManager.interactionMethod == AC_InteractionMethod.ChooseHotspotThenInteraction && KickStarter.settingsManager.selectInteractions == SelectInteractions.CyclingCursorAndClickingHotspot)
            {
                if (KickStarter.settingsManager.autoCycleWhenInteract)
                {
                    SetNextInteraction ();
                }
                else
                {
                    ResetInteractionIndex ();
                }
            }
            else if (KickStarter.settingsManager.interactionMethod == AC_InteractionMethod.ChooseInteractionThenHotspot && KickStarter.settingsManager.autoCycleWhenInteract)
            {
                KickStarter.playerCursor.ResetSelectedCursor ();
            }

            KickStarter.playerInput.ResetMouseClick ();
            KickStarter.playerInput.ResetClick ();
            button = null;

            if (_interactionType == InteractionType.Use)
            {
                if (selectedCursorID == -1)
                {
                    button = hotspot.GetFirstUseButton ();
                }
                else
                {
                    foreach (Button _button in hotspot.useButtons)
                    {
                        if (_button.iconID == selectedCursorID && !_button.isDisabled)
                        {
                            button = _button;
                            break;
                        }
                    }

                    if (button == null && KickStarter.settingsManager.interactionMethod == AC_InteractionMethod.ChooseInteractionThenHotspot)
                    {
                        AdvGame.RunActionListAsset (KickStarter.cursorManager.GetUnhandledInteraction (selectedCursorID));
                        KickStarter.runtimeInventory.SetNull ();
                        KickStarter.player.ClearHeadTurnTarget (false, HeadFacing.Hotspot);
                        return;
                    }
                }
            }
            else if (_interactionType == InteractionType.Examine)
            {
                button = hotspot.lookButton;
            }
            else if (_interactionType == InteractionType.Inventory && selectedItemID >= 0)
            {
                foreach (Button invButton in hotspot.invButtons)
                {
                    if (invButton.invID == selectedItemID && !invButton.isDisabled)
                    {
                        if ((KickStarter.runtimeInventory.IsGivingItem () && invButton.selectItemMode == SelectItemMode.Give) ||
                            (!KickStarter.runtimeInventory.IsGivingItem () && invButton.selectItemMode == SelectItemMode.Use))
                        {
                            button = invButton;
                            break;
                        }
                    }
                }
            }

            if (button != null && button.isDisabled)
            {
                button = null;

                if (_interactionType != InteractionType.Inventory)
                {
                    KickStarter.player.ClearHeadTurnTarget (false, HeadFacing.Hotspot);
                    return;
                }
            }

            StartCoroutine ("UseObject", selectedItemID);
        }
 private void StopInteraction()
 {
     button = null;
     inPreInteractionCutscene = false;
     StopCoroutine ("UseObject");
 }
Exemple #8
0
        public bool UpgradeSelf()
        {
            if (useButton.IsButtonModified ())
            {
                Button newUseButton = new Button ();
                newUseButton.CopyButton (useButton);
                useButtons.Add (newUseButton);
                useButton = new Button ();
                provideUseInteraction = true;

                if (Application.isPlaying)
                {
                    Debug.Log ("Hotspot '" + gameObject.name + "' has been temporarily upgraded - please view it's Inspector when the game ends and save the scene.");
                }
                else
                {
                    Debug.Log ("Upgraded Hotspot '" + gameObject.name + "', please save the scene.");
                }

                return true;
            }
            return false;
        }
Exemple #9
0
        private IEnumerator UseObject(int selectedItemID)
        {
            bool doRun = false;
            bool doSnap = false;
            if (hotspotMovingTo == hotspot && KickStarter.playerInput.LastClickWasDouble ())
            {
                if (hotspotMovingTo.doubleClickingHotspot == DoubleClickingHotspot.TriggersInteractionInstantly)
                {
                    doSnap = true;
                }
                else
                {
                    doRun = true;
                }
            }

            if (KickStarter.playerInput != null && KickStarter.playerInput.runLock == PlayerMoveLock.AlwaysWalk)
            {
                doRun = false;
            }

            if (KickStarter.player)
            {
                if (button != null && !button.isBlocking && (button.playerAction == PlayerAction.WalkToMarker || button.playerAction == PlayerAction.WalkTo))
                {
                    KickStarter.stateHandler.gameState = GameState.Normal;
                    hotspotMovingTo = hotspot;
                }
                else
                {
                    if (button != null && button.playerAction != PlayerAction.DoNothing)
                    {
                        inPreInteractionCutscene = true;
                        KickStarter.stateHandler.gameState = GameState.Cutscene;
                    }
                    else
                    {
                        KickStarter.stateHandler.gameState = GameState.Normal;
                    }
                    hotspotMovingTo = null;
                }
            }

            Hotspot _hotspot = hotspot;
            if (KickStarter.player == null || inPreInteractionCutscene || (button != null && button.playerAction == PlayerAction.DoNothing))
            {
                DeselectHotspot ();
            }

            if (KickStarter.player)
            {
                if (button != null && button.playerAction != PlayerAction.DoNothing)
                {
                    Vector3 lookVector = Vector3.zero;
                    Vector3 targetPos = _hotspot.transform.position;

                    if (KickStarter.settingsManager.ActInScreenSpace ())
                    {
                        lookVector = AdvGame.GetScreenDirection (KickStarter.player.transform.position, _hotspot.transform.position);
                    }
                    else
                    {
                        lookVector = targetPos - KickStarter.player.transform.position;
                        lookVector.y = 0;
                    }

                    KickStarter.player.SetLookDirection (lookVector, false);

                    if (button.playerAction == PlayerAction.TurnToFace)
                    {
                        while (KickStarter.player.IsTurning ())
                        {
                            yield return new WaitForFixedUpdate ();
                        }
                    }

                    if (button.playerAction == PlayerAction.WalkToMarker && _hotspot.walkToMarker)
                    {
                        if (Vector3.Distance (KickStarter.player.transform.position, _hotspot.walkToMarker.transform.position) > KickStarter.settingsManager.GetDestinationThreshold ())
                        {
                            if (KickStarter.navigationManager)
                            {
                                Vector3[] pointArray;
                                Vector3 targetPosition = _hotspot.walkToMarker.transform.position;

                                if (KickStarter.settingsManager.ActInScreenSpace ())
                                {
                                    targetPosition = AdvGame.GetScreenNavMesh (targetPosition);
                                }

                                pointArray = KickStarter.navigationManager.navigationEngine.GetPointsArray (KickStarter.player.transform.position, targetPosition, KickStarter.player);
                                KickStarter.player.MoveAlongPoints (pointArray, doRun);
                                targetPos = pointArray [pointArray.Length - 1];
                            }

                            while (KickStarter.player.GetPath ())
                            {
                                if (doSnap)
                                {
                                    KickStarter.player.Teleport (targetPos);
                                    break;
                                }
                                yield return new WaitForFixedUpdate ();
                            }
                        }

                        if (button.faceAfter)
                        {
                            lookVector = _hotspot.walkToMarker.transform.forward;
                            lookVector.y = 0;
                            KickStarter.player.EndPath ();
                            KickStarter.player.SetLookDirection (lookVector, false);

                            while (KickStarter.player.IsTurning ())
                            {
                                if (doSnap)
                                {
                                    KickStarter.player.SetLookDirection (lookVector, true);
                                    break;
                                }
                                yield return new WaitForFixedUpdate ();
                            }
                        }
                    }

                    else if (button.playerAction == PlayerAction.WalkTo)
                    {
                        float dist = Vector3.Distance (KickStarter.player.transform.position, targetPos);
                        if (_hotspot.walkToMarker)
                        {
                            dist = Vector3.Distance (KickStarter.player.transform.position, _hotspot.walkToMarker.transform.position);
                        }

                        if ((button.setProximity && dist > button.proximity) ||
                            (!button.setProximity && dist > 2f))
                        {
                            if (KickStarter.navigationManager)
                            {
                                Vector3[] pointArray;
                                Vector3 targetPosition = _hotspot.transform.position;
                                if (_hotspot.walkToMarker)
                                {
                                    targetPosition = _hotspot.walkToMarker.transform.position;
                                }

                                if (KickStarter.settingsManager.ActInScreenSpace ())
                                {
                                    targetPosition = AdvGame.GetScreenNavMesh (targetPosition);
                                }

                                pointArray = KickStarter.navigationManager.navigationEngine.GetPointsArray (KickStarter.player.transform.position, targetPosition, KickStarter.player);
                                KickStarter.player.MoveAlongPoints (pointArray, doRun);
                                targetPos = pointArray [pointArray.Length - 1];
                            }

                            if (button.setProximity)
                            {
                                button.proximity = Mathf.Max (button.proximity, 1f);
                                targetPos.y = KickStarter.player.transform.position.y;

                                while (Vector3.Distance (KickStarter.player.transform.position, targetPos) > button.proximity && KickStarter.player.GetPath ())
                                {
                                    if (doSnap)
                                    {
                                        break;
                                    }
                                    yield return new WaitForFixedUpdate ();
                                }
                            }
                            else
                            {
                                if (!doSnap)
                                {
                                    yield return new WaitForSeconds (0.6f);
                                }
                            }
                        }

                        if (button.faceAfter)
                        {
                            if (KickStarter.settingsManager.ActInScreenSpace ())
                            {
                                lookVector = AdvGame.GetScreenDirection (KickStarter.player.transform.position, _hotspot.transform.position);
                            }
                            else
                            {
                                lookVector = _hotspot.transform.position - KickStarter.player.transform.position;
                                lookVector.y = 0;
                            }

                            KickStarter.player.EndPath ();
                            KickStarter.player.SetLookDirection (lookVector, false);

                            while (KickStarter.player.IsTurning ())
                            {
                                if (doSnap)
                                {
                                    KickStarter.player.SetLookDirection (lookVector, true);
                                }
                                yield return new WaitForFixedUpdate ();
                            }
                        }
                    }
                }
                else
                {
                    KickStarter.player.charState = CharState.Decelerate;
                }

                KickStarter.player.EndPath ();
                hotspotMovingTo = null;
            //	yield return new WaitForSeconds (0.1f);
            //	KickStarter.player.EndPath ();
                hotspotMovingTo = null;
            }

            DeselectHotspot ();
            inPreInteractionCutscene = false;
            KickStarter.playerMenus.SetInteractionMenus (false);

            if (KickStarter.player)
            {
                KickStarter.player.ClearHeadTurnTarget (false, HeadFacing.Hotspot);
            }

            if (button == null)
            {
                // Unhandled event
                if (selectedItemID >= 0 && KickStarter.runtimeInventory.GetItem (selectedItemID) != null && KickStarter.runtimeInventory.GetItem (selectedItemID).unhandledActionList)
                {
                    ActionListAsset unhandledActionList = KickStarter.runtimeInventory.GetItem (selectedItemID).unhandledActionList;
                    KickStarter.runtimeInventory.SetNull ();
                    AdvGame.RunActionListAsset (unhandledActionList);
                }
                else if (selectedItemID >= 0 && KickStarter.runtimeInventory.unhandledGive && KickStarter.runtimeInventory.IsGivingItem ())
                {
                    KickStarter.runtimeInventory.SetNull ();
                    AdvGame.RunActionListAsset (KickStarter.runtimeInventory.unhandledGive);
                }
                else if (selectedItemID >= 0 && KickStarter.runtimeInventory.unhandledHotspot && !KickStarter.runtimeInventory.IsGivingItem ())
                {
                    KickStarter.runtimeInventory.SetNull ();
                    AdvGame.RunActionListAsset (KickStarter.runtimeInventory.unhandledHotspot);
                }
                else
                {
                    KickStarter.stateHandler.gameState = GameState.Normal;
                    if (KickStarter.settingsManager.inventoryDragDrop)
                    {
                        KickStarter.runtimeInventory.SetNull ();
                    }
                }
            }
            else
            {
                KickStarter.runtimeInventory.SetNull ();

                if (_hotspot.interactionSource == InteractionSource.AssetFile)
                {
                    AdvGame.RunActionListAsset (button.assetFile);
                }
                else if (_hotspot.interactionSource == InteractionSource.CustomScript)
                {
                    if (button.customScriptObject != null && button.customScriptFunction != "")
                    {
                        button.customScriptObject.SendMessage (button.customScriptFunction);
                    }
                }
                else if (_hotspot.interactionSource == InteractionSource.InScene)
                {
                    if (button.interaction)
                    {
                        button.interaction.Interact ();
                    }
                    else
                    {
                        KickStarter.stateHandler.gameState = GameState.Normal;
                    }
                }
            }

            button = null;
        }
        private void ButtonGUI(Button button, string suffix, InteractionSource source)
        {
            bool isEnabled = !button.isDisabled;
            isEnabled = EditorGUILayout.Toggle ("Enabled:", isEnabled);
            button.isDisabled = !isEnabled;

            if (source == InteractionSource.AssetFile)
            {
                button.assetFile = (ActionListAsset) EditorGUILayout.ObjectField ("Interaction:", button.assetFile, typeof (ActionListAsset), false);
            }
            else if (source == InteractionSource.CustomScript)
            {
                button.customScriptObject = (GameObject) EditorGUILayout.ObjectField ("Object with script:", button.customScriptObject, typeof (GameObject), true);
                button.customScriptFunction = EditorGUILayout.TextField ("Message to send:", button.customScriptFunction);
            }
            else if (source == InteractionSource.InScene)
            {
                EditorGUILayout.BeginHorizontal ();
                button.interaction = (Interaction) EditorGUILayout.ObjectField ("Interaction:", button.interaction, typeof (Interaction), true);

                if (button.interaction == null)
                {
                    if (GUILayout.Button ("Create", autoWidth))
                    {
                        Undo.RecordObject (_target, "Create Interaction");
                        Interaction newInteraction = SceneManager.AddPrefab ("Logic", "Interaction", true, false, true).GetComponent <Interaction>();

                        string hotspotName = _target.gameObject.name;
                        if (_target != null && _target.hotspotName != null && _target.hotspotName.Length > 0)
                        {
                            hotspotName = _target.hotspotName;
                        }

                        newInteraction.gameObject.name = AdvGame.UniqueName (hotspotName + ": " + suffix);
                        button.interaction = newInteraction;
                    }
                }
                EditorGUILayout.EndHorizontal ();
            }

            button.playerAction = (PlayerAction) EditorGUILayout.EnumPopup ("Player action:", button.playerAction);

            if (button.playerAction == PlayerAction.WalkTo || button.playerAction == PlayerAction.WalkToMarker)
            {
                if (button.playerAction == PlayerAction.WalkToMarker && _target.walkToMarker == null)
                {
                    EditorGUILayout.HelpBox ("You must assign a 'Walk-to marker' above for this option to work.", MessageType.Warning);
                }
                if (KickStarter.settingsManager == null || KickStarter.settingsManager.movementMethod != MovementMethod.UltimateFPS)
                {
                    button.isBlocking = EditorGUILayout.Toggle ("Cutscene while moving?", button.isBlocking);
                }
                button.faceAfter = EditorGUILayout.Toggle ("Face after moving?", button.faceAfter);

                if (button.playerAction == PlayerAction.WalkTo)
                {
                    button.setProximity = EditorGUILayout.Toggle ("Set minimum distance?", button.setProximity);
                    if (button.setProximity)
                    {
                        button.proximity = EditorGUILayout.FloatField ("Proximity:", button.proximity);
                    }
                }
            }
        }