//----------------------------------------------------------------------------------------- void Update() { if (!CheckComponents()) { m_Transform = this.transform; m_SkyManager = GetComponent <LSky>(); return; } ProgressTime(useSystemTime); m_SkyManager.SunLightTransform.localRotation = SunRotation; m_SkyManager.MoonLightTransform.localRotation = autoRotateMoon ? MoonRotationOpposiveSun : MoonRotation; m_Transform.localEulerAngles = new Vector3(0.0f, orientation, 0.0f); }
//----------------------------------------------------------------------------------------- void Update() { if (!CheckComponents()) { m_Transform = this.transform; m_SkyManager = GetComponent <LSky>(); return; } ProgressTime(); m_SkyManager.SetSunLightLocalRotation(SunRotation); m_SkyManager.SetMoonLightLocalRotation(MoonRotation); m_Transform.localEulerAngles = new Vector3(0.0f, orientation, 0.0f); }