public static AssetBundleCollector CollectAssetBundlesForFolder(GameResType type, string path, string pattern, string assetbundlename, SearchOption searchOption = SearchOption.AllDirectories) { AssetCollector collector = AssetCollector.CreateAndCollect(path, pattern, type, searchOption); List <AssetBundleBuild> buildList = new List <AssetBundleBuild>(); AssetBundleCollector assetbundleCollector = new AssetBundleCollector(); assetbundleCollector.AddBuilder(assetbundlename, collector); return(assetbundleCollector); }
public void AddBuilder(string assetbundleName, AssetCollector collector) { if (collector.IsEmpty()) { return; } AddBuilder(assetbundleName, collector.ToAssetStringList()); collector.UpdateGameTable(assetbundleName); collector.Reset(); }
public static AssetCollector CreateAndCollect(string path, string pattern, GameResType type, SearchOption searchOption) { string systemFullPath = PathUtil.GetFullPath(path); AssetCollector collector = new AssetCollector(); if (!Directory.Exists(systemFullPath)) { return(collector); } collector.CollectFolder(systemFullPath, pattern, type, searchOption); return(collector); }
public static AssetBundleCollector CollectAssetbundlesForEachFile(GameResType type, string path, string pattern, string format = "{0}", SearchOption searchOption = SearchOption.AllDirectories) { AssetCollector collector = AssetCollector.CreateAndCollect(path, pattern, type, searchOption); AssetBundleCollector assetbundleCollector = new AssetBundleCollector(); if (collector == null) { return(assetbundleCollector); } assetbundleCollector.AddBuilderList(format, collector); return(assetbundleCollector); }
public void AddBuilderList(string nameFormat, AssetCollector collector) { List <BuildAssetInfo> list = collector.GetBuildAssetInfoList(); for (int i = 0; i < list.Count; ++i) { string[] s = PathUtil.splitePath(list[i].resPath); string assetbundleName = string.Format(nameFormat, s); AddBuilder(assetbundleName, new string[1] { list[i].resPath }); list[i].UpdateGameRes(assetbundleName); } collector.Reset(); }
public void CollectAppend(AssetBundleCollector mainCollector, BuildOption option, GameResType resType, string path, string pattern, string assetbundleName, bool independent, SearchOption searchOption = SearchOption.AllDirectories) { for (int i = 0; i < mainCollector.buildList.Count; ++i) { AssetBundleBuild bd = mainCollector.buildList[i]; string name = PathUtil.GetFileNameWithoutExtension(bd.assetBundleName); string formatPath = string.Format(path, name); if (independent) { Collect(option, resType, formatPath, pattern, assetbundleName); } else { AssetCollector collector = AssetCollector.CreateAndCollect(formatPath, pattern, resType, searchOption); List <string> assetList = new List <string>(bd.assetNames); List <string> assetList2 = new List <string>(collector.ToAssetStringList()); assetList.AddRange(assetList2); bd.assetNames = assetList.ToArray(); mainCollector.buildList[i] = bd; collector.UpdateGameTable(bd.assetBundleName); } } }