/// <summary>
 /// 释放资源。
 /// </summary>
 /// <param name="scenesName">场景名称</param>
 public void DisposeAllAssets(string scenesName)
 {
     if (_DicAllScenes.ContainsKey(scenesName))
     {
         MultiABMgr multObj = _DicAllScenes[scenesName];
         multObj.DisposeAllAsset();
     }
     else
     {
         Debug.LogError(GetType() + "/DisposeAllAssets()/找不到场景名称,无法释放资源,请检查!  scenesName=" + scenesName);
     }
 }
Exemple #2
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 public void DisposeAllAssets(string sceneName)
 {
     if (_DicAllScene.ContainsKey(sceneName))
     {
         MultiABMgr multObj = _DicAllScene[sceneName];
         multObj.DisposeAllAsset();
     }
     else
     {
         Debug.LogError("_DicAllScene 不包含" + sceneName);
     }
 }