private static void OnLoadingComplete(EventArgs args) { if (Player.ChampionName != "Aatrox") { return; } AbilitySequence = new int[] { 3, 2, 3, 1, 3, 4, 3, 2, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1 }; Chat.Print("AAtron Loaded!", Color.CornflowerBlue); Chat.Print("Enjoy the game and DONT BLAME!", Color.Red); AatroxMenu.loadMenu(); Game.OnTick += GameOnTick; MyActivator.loadSpells(); Game.OnUpdate += OnGameUpdate; #region Skill Q = new Spell.Skillshot(SpellSlot.Q, 650, SkillShotType.Circular, (int)0.6f, 250, 2000); W = new Spell.Active(SpellSlot.W); E = new Spell.Skillshot(SpellSlot.E, 1075, SkillShotType.Linear, (int)0.25f, 35, 1250); R = new Spell.Active(SpellSlot.R, 550); #endregion Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell; Gapcloser.OnGapcloser += AntiGapCloser; Drawing.OnDraw += GameOnDraw; DamageIndicator.Initialize(SpellDamage.GetTotalDamage); }