public void query(zzHostInfo pHostInfo) { Socket lSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); lSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.SendTimeout, 1000); lSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true); lSocket.Bind(new IPEndPoint(IPAddress.Any, pHostInfo.port)); Query(stunServerAddress, stunServerPort, lSocket); }
public override void RegisterHost(zzHostInfo pHostInfo) { afterRegister(); Hashtable lSentedData = new Hashtable(); lSentedData["gameName"] = pHostInfo.gameName; lSentedData["gameType"] = pHostInfo.gameType; lSentedData["comment"] = pHostInfo.comment; lSentedData["GUID"] = pHostInfo.guid; lSentedData["port"] = pHostInfo.port; sender.sentedData = zzSerializeString.Singleton.pack(lSentedData); sender.enabled = true; }
public override void RegisterHost(zzHostInfo pHostInfo) { //if (stun.inProcessing) // return; _gameType = pHostInfo.gameType; hostData.gameType = pHostInfo.gameType; _gameName = pHostInfo.gameName; hostData.gameName = pHostInfo.gameName; _comment = pHostInfo.comment; hostData.comment = pHostInfo.comment; hostData.guid = pHostInfo.guid; //stun.query(pHostInfo); registerSucceedEvent(); }
void updateHostInfo(zzHostInfo lHostInfo) { lHostInfo.gameType = gameTypeName; lHostInfo.gameName = gameName; Hashtable lTableData = new Hashtable(); lTableData["playerName"] = playerName; lTableData["map"] = mapName; string lStringData = zzSerializeString.Singleton.pack(lTableData); lHostInfo.comment = lStringData; lHostInfo.port = _remotePort; }
zzHostInfo createHostInfo() { var lHostInfo = new zzHostInfo(); updateHostInfo(lHostInfo); networkHost.RegisterHost(lHostInfo); return lHostInfo; }
//void updateHostInfo() //{ // hostInfo = createHostInfo(); //} public bool startHost() { if (mapName.Length > 0 && WMGameConfig.checkMapAvailable(mapName)) { hostInfo = createHostInfo(); return true; } return false; }
public abstract void RegisterHost(zzHostInfo pHostInfo);