public void loadResources()
    {
        leftCoast  = new CoastController("left");
        rightCoast = new CoastController("right");
        boat       = new BoatController();

        for (int i = 0; i < 3; i++)
        {
            zyzCharacterController newPriest = new zyzCharacterController("priest");
            newPriest.setName("priest" + i);
            newPriest.setPosition(leftCoast.getEmptyPosition());
            newPriest.toCoast(leftCoast);
            leftCoast.toCoast(newPriest);

            characters[i] = newPriest;
        }

        for (int i = 0; i < 3; i++)
        {
            zyzCharacterController newDevil = new zyzCharacterController("devil");
            newDevil.setName("devil" + i);
            newDevil.setPosition(leftCoast.getEmptyPosition());
            newDevil.toCoast(leftCoast);
            leftCoast.toCoast(newDevil);

            characters[i + 3] = newDevil;
        }
    }
    public void loadResources()
    {
        GameObject water = Instantiate(Resources.Load("Prefabs/Water", typeof(GameObject)), waterPosititon, Quaternion.identity, null) as GameObject;

        water.name = "water";

        leftCoast  = new CoastController("left");
        rightCoast = new CoastController("right");
        boat       = new BoatController();



        for (int i = 0; i < 3; i++)
        {
            zyzCharacterController newPriest = new zyzCharacterController("priest");
            newPriest.setName("priest" + i);
            newPriest.setPosition(leftCoast.getEmptyPosition());
            newPriest.toCoast(leftCoast);
            leftCoast.toCoast(newPriest);

            characters[i] = newPriest;
        }

        for (int i = 0; i < 3; i++)
        {
            zyzCharacterController newDevil = new zyzCharacterController("devil");
            newDevil.setName("devil" + i);
            newDevil.setPosition(leftCoast.getEmptyPosition());
            newDevil.toCoast(leftCoast);
            leftCoast.toCoast(newDevil);

            characters[i + 3] = newDevil;
        }
    }