=> CosineInterpolate2D1(t, x1, y1, x2, y2);
var(y1, y2) = y;
public LineInterpolatorDDA2(int y1, int y2, int count) => Set(y1, y2, count);
=> LinearInterpolate3D0(t, x1, y1, z1, x2, y2, z2);
=> InterpolateSine(t, x1, y1, x2, y2);
=> HermiteInterpolate2D(index, x0, y0, x1, y1, x2, y2, x3, y3, tension, bias);
=> QuadraticBezierInterpolate2D0(t, x0, y0, x1, y1, x2, y2);
=> CosineInterpolate3D1(t, x1, y1, z1, x2, y2, z2);
=> Sine1(t, x1, y1, z1, x2, y2, z2);