static int _s_set_UsingtSkillConfigIndex(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { xc.SkillManager __cl_gen_to_be_invoked = (xc.SkillManager)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.UsingtSkillConfigIndex = LuaAPI.xlua_touint(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _g_get_ShapeShifted(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { xc.SkillManager __cl_gen_to_be_invoked = (xc.SkillManager)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, __cl_gen_to_be_invoked.ShapeShifted); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _g_get_NormalSkillConfig(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { xc.SkillManager __cl_gen_to_be_invoked = (xc.SkillManager)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.NormalSkillConfig); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int __CreateInstance(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { if (LuaAPI.lua_gettop(L) == 1) { xc.SkillManager __cl_gen_ret = new xc.SkillManager(); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to xc.SkillManager constructor!")); }
static int _m_RegisterAllMessage(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.SkillManager __cl_gen_to_be_invoked = (xc.SkillManager)translator.FastGetCSObj(L, 1); try { { __cl_gen_to_be_invoked.RegisterAllMessage( ); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_GetInstance_xlua_st_(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { { xc.SkillManager __cl_gen_ret = xc.Singleton <xc.SkillManager> .GetInstance( ); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_GetLocalSkill(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.SkillManager __cl_gen_to_be_invoked = (xc.SkillManager)translator.FastGetCSObj(L, 1); try { { System.Collections.Generic.Dictionary <uint, xc.Skill> .ValueCollection __cl_gen_ret = __cl_gen_to_be_invoked.GetLocalSkill( ); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_GetAvailableSkill(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.SkillManager __cl_gen_to_be_invoked = (xc.SkillManager)translator.FastGetCSObj(L, 1); try { { uint __cl_gen_ret = __cl_gen_to_be_invoked.GetAvailableSkill( ); LuaAPI.xlua_pushuint(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_InitSkillOwner(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.SkillManager __cl_gen_to_be_invoked = (xc.SkillManager)translator.FastGetCSObj(L, 1); try { { LocalPlayer kActor = (LocalPlayer)translator.GetObject(L, 2, typeof(LocalPlayer)); __cl_gen_to_be_invoked.InitSkillOwner(kActor); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_IsFitSkillId(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.SkillManager __cl_gen_to_be_invoked = (xc.SkillManager)translator.FastGetCSObj(L, 1); try { { uint active_skill_id = LuaAPI.xlua_touint(L, 2); bool __cl_gen_ret = __cl_gen_to_be_invoked.IsFitSkillId(active_skill_id); LuaAPI.lua_pushboolean(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_SetOpeningSkill(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.SkillManager __cl_gen_to_be_invoked = (xc.SkillManager)translator.FastGetCSObj(L, 1); try { { xc.DBCommandList.OPFlag pos; translator.Get(L, 2, out pos); uint skill_id = LuaAPI.xlua_touint(L, 3); __cl_gen_to_be_invoked.SetOpeningSkill(pos, skill_id); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_AddSelfSkill(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.SkillManager __cl_gen_to_be_invoked = (xc.SkillManager)translator.FastGetCSObj(L, 1); try { { uint uiID = LuaAPI.xlua_touint(L, 2); xc.Skill __cl_gen_ret = __cl_gen_to_be_invoked.AddSelfSkill(uiID); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }