static int _s_set_Score(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                xc.DefaultActorAttribute __cl_gen_to_be_invoked = (xc.DefaultActorAttribute)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.Score = LuaAPI.xlua_touint(L, 2);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
        static int _g_get_Desc(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                xc.DefaultActorAttribute __cl_gen_to_be_invoked = (xc.DefaultActorAttribute)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushstring(L, __cl_gen_to_be_invoked.Desc);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
        static int __CreateInstance(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                if (LuaAPI.lua_gettop(L) == 3 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && (LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) || LuaAPI.lua_isint64(L, 3)))
                {
                    uint key       = LuaAPI.xlua_touint(L, 2);
                    long ori_value = LuaAPI.lua_toint64(L, 3);

                    xc.DefaultActorAttribute __cl_gen_ret = new xc.DefaultActorAttribute(key, ori_value);
                    translator.Push(L, __cl_gen_ret);
                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to xc.DefaultActorAttribute constructor!"));
        }
        static int _m_GetEquipScore(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.DefaultActorAttribute __cl_gen_to_be_invoked = (xc.DefaultActorAttribute)translator.FastGetCSObj(L, 1);


            try {
                {
                    uint __cl_gen_ret = __cl_gen_to_be_invoked.GetEquipScore(  );
                    LuaAPI.xlua_pushuint(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }