/// <summary> /// Determines what occurs when a projectile collides with something. /// </summary> /// <param name="toUse">The game to reference for game logic.</param> public void collide(wormz toUse) { toUse.startExplosion(); toUse.disposeOfRocket(); try { SoundManager.PlayRocketExplosion(); //TODO: Move this to where ever the rocket's animation will be handled. } catch (Exception e) { } }