/// <summary>
 /// Determines what occurs when a projectile collides with something.
 /// </summary>
 /// <param name="toUse">The game to reference for game logic.</param>
 public void collide(wormz toUse)
 {
     toUse.startExplosion();
     toUse.disposeOfRocket();
     try
     {
         SoundManager.PlayRocketExplosion();
         //TODO: Move this to where ever the rocket's animation will be handled.
     }
     catch (Exception e)
     {
     }
 }