public override TEffectResult onStart(world.L2Character caster, world.L2Character target) { if (target is L2Door) { L2Door door = (L2Door)target; if (door.Level <= level) { if (new Random().Next(100) < rate) { door.OpenForTime(); } else { caster.sendSystemMessage(320);//You have failed to unlock the door. } } else { caster.sendSystemMessage(320);//You have failed to unlock the door. } } else { caster.sendSystemMessage(144);//That is an incorrect target. } return(nothing); }
public override bool canUse(world.L2Character caster) { L2Object target = caster.CurrentTarget; if (target is L2Door) { L2Door door = target as L2Door; if (door.Closed == 0) { caster.sendSystemMessage(144);//That is an incorrect target. return(false); } if (!door.UnlockSkill) { caster.sendSystemMessage(319);//This door cannot be unlocked return(false); } } else { caster.sendSystemMessage(144);//That is an incorrect target. return(false); } return(true); }
public override TEffectResult onStart(L2Character caster, world.L2Character target) { if (new Random().Next(100) < rate) { target.sendMessage("i_death " + death_type + " done on you"); } return(nothing); }
public override TEffectResult onStart(world.L2Character caster, world.L2Character target) { if (new Random().Next(100) < rate) { target.ChangeTarget(); } return(nothing); }
public override TEffectResult onStart(world.L2Character caster, world.L2Character target) { double[] val = target.CharacterStat.Apply(this); TEffectResult ter = new TEffectResult(); ter.TotalUI = 1; return(ter); }
public override TEffectResult onEnd(world.L2Character caster, world.L2Character target) { double[] val = ((world.L2Character)target).CharacterStat.Stop(this); TEffectResult ter = new TEffectResult(); ter.TotalUI = 1; return(ter); }
public override TEffectResult onEnd(world.L2Character caster, world.L2Character target) { if (target is L2Player) { ((L2Player)target).untransform(); } return(nothing); }
public override TEffectResult onStart(world.L2Character caster, world.L2Character target) { if (target is L2Player) { TransformManager.getInstance().transformTo(transformId, (L2Player)target, -1); } return(nothing); }
public override void AttackFinished(world.L2Character target) { if (target is L2Summon) { if (((L2Summon)target).Owner != null) { AddAttackDesire(((L2Summon)target).Owner, 500); } } }
public override TEffectResult onStart(world.L2Character caster, world.L2Character target) { L2Summon summon = new L2Summon(); summon.setTemplate(NpcTable.Instance.getNpcTemplate(npcId)); summon.setOwner((L2Player)caster); summon.SpawmMe(); return(nothing); }
public override TEffectResult onStart(L2Character caster, world.L2Character target) { L2Player player = caster as L2Player; CubicTemplate template = CubicController.getController().getCubic(id, lvl); Cubic cub = new Cubic(player, template); player.AddCubic(cub, false); return(new TEffectResult().AsTotalUI()); }
public override TEffectResult onStart(world.L2Character caster, world.L2Character target) { if (!(target is L2Player)) { return(nothing); } ((L2Player)target).specEffects.Add(ef); return(nothing); }
public override bool canUse(world.L2Character caster) { L2Player player = (L2Player)caster; if (player.Summon != null) { player.sendSystemMessage(543);//You already have a pet. return(false); } return(true); }
public void onDie(L2Warrior warrior, world.L2Character killer) { obj = null; if (RespawnTimer == null) { RespawnTimer = new System.Timers.Timer(); RespawnTimer.Elapsed += new System.Timers.ElapsedEventHandler(OnRespawnTime); } RespawnTimer.Interval = Respawn; RespawnTimer.Enabled = true; }
public override bool canUse(world.L2Character caster) { L2Player player = (L2Player)caster; if (player.IsWard()) { caster.sendSystemMessage(2778);//You cannot teleport while in possession of a ward. return(false); } return(true); }
public override TEffectResult onEnd(world.L2Character caster, world.L2Character target) { if (!(target is L2Player)) { return(nothing); } lock (((L2Player)target).specEffects) ((L2Player)target).specEffects.Remove(ef); return(nothing); }
public override TEffectResult onEnd(world.L2Character caster, world.L2Character target) { target.Mute(1, this.HashID, false); if (target.MutedMagically) { return(new TEffectResult().AsTotalUI()); } else { return(nothing); } }
public override bool canUse(world.L2Character caster) { if (!(caster is L2Player)) { return(false); } L2Player player = (L2Player)caster; if (player.Summon != null) { player.sendSystemMessage(2062);//You cannot polymorph when you have summoned a servitor/pet. return(false); } if (player.isSittingInProgress() || player.isSitting()) { player.sendSystemMessage(2283);//You cannot transform while sitting. player.sendActionFailed(); return(false); } if (player.isInWater()) { player.sendSystemMessage(2060);//You cannot polymorph into the desired form in water. player.sendActionFailed(); return(false); } if (player.MountType > 0) { player.sendSystemMessage(2063);//You cannot polymorph while riding a pet. player.sendActionFailed(); return(false); } if (player.TransformID != 0) { player.sendSystemMessage(2058);//You already polymorphed and cannot polymorph again. player.sendActionFailed(); return(false); } if (player.isOnShip() || player.Boat != null) { player.sendSystemMessage(2182);//You cannot polymorph while riding a boat. player.sendActionFailed(); return(false); } return(true); }
public override TEffectResult onStart(L2Character caster, world.L2Character target) { double current = target.CurrentHP; target.CurrentHP = power; double next = target.CurrentHP; int diff = (int)(next - current); //$s1 HP has been restored. target.sendPacket(new SystemMessage(1066).addNumber(diff)); return(nothing); }
public override TEffectResult onStart(world.L2Character caster, world.L2Character target) { L2Player player = target as L2Player; if (player == null) { return(nothing); } player.ReduceSouls(count); return(nothing); }
public override TEffectResult onStart(world.L2Character caster, world.L2Character target) { L2Player player = target as L2Player; if (player == null) { return(nothing); } player.UpdateAgathionEnergy(count); return(nothing); }
public override TEffectResult onStart(world.L2Character caster, world.L2Character target) { if (!(target is L2Player)) { return(nothing); } ((L2Player)target).specEffects.Add(ef); TEffectResult ter = new TEffectResult(); ter.addSU(StatusUpdate.EVASION, ((world.L2Character)target).CharacterStat.getStat(TEffectType.b_evasion)); return(nothing); }
public override TEffectResult onStart(world.L2Character caster, world.L2Character target) { int[] loc = null; //для городов не буду писать, пусть тащит как нуль if (region.Equals("hideout")) { L2Player player = (L2Player)target; if (player.ClanId > 0 && player.Clan.HideoutID > 0) { loc = player.Clan.hideout.ownerLoc; } } //if (loc == null) //ELFOC // loc = MapRegionTable.getInstance().getRespawn(target.X, target.Y, ((L2Player)target).Karma); ((L2Character)target).teleport(loc[0], loc[1], loc[2], -1); return(nothing); }
public override TEffectResult onStart(L2Character caster, world.L2Character target) { if (!tempSuccess) { return(nothing); } double shieldDef = Formulas.checkShieldDef(caster, target); double damage = Formulas.getPhysSkillHitDamage(caster, target, power); //$c1 has given $c2 damage of $s3. caster.sendPacket(new SystemMessage(2261).addPlayerName(caster.Name).addString(target.Name).addNumber(damage)); if (target is L2Player) //$c1 has received $s3 damage from $c2. { target.sendPacket(new SystemMessage(2262).addPlayerName(target.Name).addPlayerName(caster.Name).addNumber(damage)); } target.reduceHp(caster, damage); return(nothing); }
public override TEffectResult onStart(world.L2Character caster, world.L2Character target) { L2Player player = caster as L2Player; L2Item item = player.getWeaponItem(); if (item == null || !ItemTable.getInstance().ConvertDataList.ContainsKey(item.Template.ItemID)) { caster.sendSystemMessage(2130);//You cannot convert this item. return(nothing); } int newid = ItemTable.getInstance().ConvertDataList[item.Template.ItemID]; int pdollId = player.Inventory.getPaperdollId(item.Template); player.setPaperdoll(pdollId, null, false); player.broadcastUserInfo(); int oldweight = item.Template.Weight; item.Template = ItemTable.getInstance().getItem(newid); item.sql_update(); if (oldweight != item.Template.Weight) { player.updateWeight(); } player.setPaperdoll(pdollId, item, false); player.broadcastUserInfo(); InventoryUpdate iu = new InventoryUpdate(); iu.addModItem(item); player.sendPacket(iu); return(nothing); }
public override bool canUse(world.L2Character caster) { L2Item item = caster.getWeaponItem(); if (item == null) { caster.sendSystemMessage(2130);//You cannot convert this item. return(false); } if (item.AugmentationID > 0) { caster.sendSystemMessage(2129);//The augmented item cannot be converted. Please convert after the augmentation has been removed. return(false); } if (!ItemTable.getInstance().ConvertDataList.ContainsKey(item.Template.ItemID)) { caster.sendSystemMessage(2130);//You cannot convert this item. return(false); } return(true); }
public override bool canUse(world.L2Character caster) { return(caster is L2Player); }
public override TEffectResult onStart(world.L2Character caster, world.L2Character target) { target.Mute(1, this.HashID, true); return(new TEffectResult().AsTotalUI()); }
public override TEffectResult onStart(world.L2Character caster, world.L2Character target) { return(nothing); }