public Word(string _word, worddisplay _display) { word = _word; typeindex = 0; display = _display; display.setword(word); }
public worddisplay spawnword() { Vector3 Randomposition = new Vector3(Random.Range(-5f, 5f), 6f); GameObject wordobj = Instantiate(wordprefab, Randomposition, Quaternion.identity, wordcanvas); worddisplay worddisplay = wordobj.GetComponent <worddisplay>(); Debug.Log(Randomposition); return(worddisplay); }