public wordDisplay SpawnWord()
    {
        Vector3 randomPos = new Vector3(Random.Range(-15f, 15f), 30f);
        // Instantiate an instance of a word prefab at a random position without rotation and set its parent to be the canvas so that it will show.
        GameObject  wordObj = Instantiate(wordPrefab, randomPos, Quaternion.identity, wordCanvas);
        wordDisplay display = wordObj.GetComponent <wordDisplay>();
        Font        f       = Resources.Load <Font>("Fonts/Abraham-Regular");

        display.GetComponent <Text>().font = f;
        return(display);
    }