private int getwpindex(weapon dest) { if (dest == null) { return(-1); } int r = 0; foreach (weapon wp in gameObject.GetComponents <weapon>()) { if (wp.GetInstanceID() == dest.GetInstanceID()) { return(r); } r++; } return(-2); }
private int getwpindex(weapon dest) { if (dest == null) { return(-1); } int r = 0; foreach (weapon wp in gameObject.GetComponents <weapon>()) { if (wp.GetInstanceID() == dest.GetInstanceID()) { return(r); } r++; } return(-2); }