Exemple #1
0
        /// <summary>
        /// Adds an entity too the instanced mesh collection.
        /// </summary>
        /// <param name="entity"></param>
        public void Add(vxEntity3D entity)
        {
            instances.Add(entity);

            entity.InstanceSetParent = this;

            SetSize();
        }
Exemple #2
0
        public void Add(vxEntity3D entity)
        {
            //TODO: Switch too vxModelVoxel

            ////First, this entity MUST have a non-null vxModel.
            //if (entity.vxModel != null) {
            //	//Next add it to the overall Model List
            //	EntityList.Add(entity);

            //	//Now Add the Vertices too the Global List
            //	foreach(Vector3 vec in entity.vxModel.Vertices)
            //		Vertices.Add(vec);

            //	//Now Normals
            //	foreach(Vector3 norm in entity.vxModel.Normals)
            //		Normals.Add(norm);

            //	//Get the Texture Coordinates
            //	foreach(Vector2 uvText in entity.vxModel.TextureUVCoordinate)
            //		TextureUVCoordinate.Add(uvText);

            entity.MeshSet = this;
        }
Exemple #3
0
        /// <summary>
        /// Triggers a new 3D sound Based off of Entity
        /// </summary>
        public SoundEffectInstance Play3DSound(SoundEffect soundEffect, bool isLooped, vxEntity3D emitter)
        {
            ActiveSound activeSound = new ActiveSound();

            // Fill in the instance and emitter fields.
            activeSound.Instance          = soundEffect.CreateInstance();
            activeSound.Instance.IsLooped = isLooped;

            activeSound.Emitter = emitter;

            // Set the 3D position of this sound, and then play it.
            Apply3D(activeSound);

            activeSound.Instance.Volume = vxEngine.Profile.Settings.Audio.Double_SFX_Volume;

            activeSound.Instance.Play();


            // Remember that this sound is now active.
            activeSounds.Add(activeSound);

            return(activeSound.Instance);
        }
Exemple #4
0
        /// <summary>
        /// Removes the specified Entity from the collection.
        /// </summary>
        /// <param name="entity"></param>
        public void Remove(vxEntity3D entity)
        {
            instances.Remove(entity);

            SetSize();
        }