private vtkTextWidget CreateClipButton(string Text, double[] Position, int FontSize) { // Create Text Actor and Representation vtkTextActor TextActor = vtkTextActor.New(); TextActor.SetInput(Text); TextActor.GetTextProperty().SetBold(0); TextActor.GetTextProperty().SetFontFamilyToArial(); vtkTextRepresentation Rep = vtkTextRepresentation.New(); Rep.SetPosition(Position[0], Position[1]); Rep.SetTextActor(TextActor); Rep.SetShowBorderToOff(); // Set widget vtkTextWidget Widget = vtkTextWidget.New(); Widget.SetRepresentation(Rep); Widget.GetTextActor().GetTextProperty().SetFontSize(FontSize); Widget.GetTextActor().SetTextScaleModeToViewport(); Widget.SetInteractor(renderWindow.GetInteractor()); Widget.SelectableOn(); Widget.SetEnabled(0); Widget.ResizableOff(); return(Widget); }
/// <summary> /// Changes the actors to whatever the /// animal currently loaded is /// </summary> public void updateAnimal() { //----Go through the pipeline for the animal body //Convert the polydata to triangles (in the default files they are rectangles) triangleAnimal.SetInputConnection(animalData); if (this.checkBox1.Checked) { //smooth the polydata cleanAnimal.SetInputConnection(triangleAnimal.GetOutputPort()); smoothAnimal.SetInputConnection(cleanAnimal.GetOutputPort()); normalsAnimal.SetInputConnection(smoothAnimal.GetOutputPort()); //connect the smoothed data to a mapper animalMapper.SetInputConnection(normalsAnimal.GetOutputPort()); //decimate the smoothed polydata decimateAnimal.SetInputConnection(normalsAnimal.GetOutputPort()); } else { //connect the triangle polydata to a mapper before decimation animalMapper.SetInputConnection(triangleAnimal.GetOutputPort()); //decimate the triangled data decimateAnimal.SetInputConnection(triangleAnimal.GetOutputPort()); } double targetreduc = 0.5; if (double.TryParse(toolStripTextBox1.Text, out targetreduc)) { decimateAnimal.SetTargetReduction(targetreduc); } decimateAnimal.SetPreserveTopology(0); //connect the decimated polydata a mapper deciAnimalMapper.SetInputConnection(decimateAnimal.GetOutputPort()); //----Go through the pipeline for the first eye //Convert the polydata to triangles (in the default files they are rectangles) triangles.SetInputConnection(eyeData1); if (this.checkBox1.Checked) { //smooth the polydata clean.SetInputConnection(triangles.GetOutputPort()); smooth.SetInputConnection(clean.GetOutputPort()); normals.SetInputConnection(smooth.GetOutputPort()); //connect the smoothed data to a mapper sphereTexture.SetInputConnection(normals.GetOutputPort()); //decimate the smoothed polydata eyeMapper1.SetInputConnection(sphereTexture.GetOutputPort()); } else { sphereTexture.SetInputConnection(triangles.GetOutputPort()); //connect the triangle polydata to a mapper before decimation eyeMapper1.SetInputConnection(sphereTexture.GetOutputPort()); } decimate.SetInputConnection(sphereTexture.GetOutputPort()); if (double.TryParse(toolStripTextBox1.Text, out targetreduc)) { decimate.SetTargetReduction(targetreduc); } decimate.SetPreserveTopology(0); //connect the decimated polydata a mapper deciEyeMapper1.SetInputConnection(decimate.GetOutputPort()); //----Go through the pipeline for the second eye //Convert the polydata to triangles (in the default files they are rectangles) triangles.SetInputConnection(eyeData1); if (this.checkBox1.Checked) { //smooth the polydata clean.SetInputConnection(triangles.GetOutputPort()); smooth.SetInputConnection(clean.GetOutputPort()); normals.SetInputConnection(smooth.GetOutputPort()); //connect the smoothed data to a mapper sphereTexture.SetInputConnection(normals.GetOutputPort()); //decimate the smoothed polydata eyeMapper2.SetInputConnection(sphereTexture.GetOutputPort()); } else { sphereTexture.SetInputConnection(triangles.GetOutputPort()); //connect the triangle polydata to a mapper before decimation eyeMapper2.SetInputConnection(sphereTexture.GetOutputPort()); } decimate.SetInputConnection(sphereTexture.GetOutputPort()); if (double.TryParse(toolStripTextBox1.Text, out targetreduc)) { decimate.SetTargetReduction(targetreduc); } decimate.SetPreserveTopology(0); //connect the decimated polydata a mapper deciEyeMapper2.SetInputConnection(decimate.GetOutputPort()); //----Set the textures and position of the decimated model deciAnimalActor.SetMapper(deciAnimalMapper); if (this.checkBox2.Checked) { deciAnimalActor.SetTexture(deciAnimalColorTexture); } else { deciAnimalActor.SetTexture(null); } deciEyeActor1.SetMapper(deciEyeMapper1); if (this.checkBox2.Checked) { deciEyeActor1.SetTexture(eyeColorTexture1); deciEyeActor1.SetTexture(deciEyeColorTexture1); } else { deciEyeActor1.SetTexture(null); } deciEyeActor1.SetPosition(eyeX, eyeY, eyeZ); deciEyeActor2.SetMapper(deciEyeMapper2); if (this.checkBox2.Checked) { deciEyeActor2.SetTexture(eyeColorTexture2); deciEyeActor2.SetTexture(deciEyeColorTexture2); } else { deciEyeActor2.SetTexture(null); } deciEyeActor2.SetPosition(-eyeX, eyeY, eyeZ); //----Set the text to the decimated poly count //Update the mappers to get the number of polygons deciAnimalMapper.Update(); deciEyeMapper1.Update(); deciEyeMapper2.Update(); textAfter.SetInput(((((vtkPolyData)deciAnimalMapper.GetInput()).GetNumberOfPolys() + ((vtkPolyData)deciEyeMapper1.GetInput()).GetNumberOfPolys() + ((vtkPolyData)deciEyeMapper2.GetInput()).GetNumberOfPolys())).ToString() + " Polygons"); textAfter.SetDisplayPosition(10, 10); //----Set the textures and position of the decimated model animalActor.SetMapper(animalMapper); if (this.checkBox2.Checked) { animalActor.SetTexture(animalColorTexture); } else { animalActor.SetTexture(null); } eyeActor1.SetMapper(eyeMapper1); if (this.checkBox2.Checked) { eyeActor1.SetTexture(eyeColorTexture1); } else { eyeActor1.SetTexture(null); } eyeActor1.SetPosition(eyeX, eyeY, eyeZ); eyeActor2.SetMapper(eyeMapper2); if (this.checkBox2.Checked) { eyeActor2.SetTexture(eyeColorTexture2); } else { eyeActor2.SetTexture(null); } eyeActor2.SetPosition(-eyeX, eyeY, eyeZ); //Update the pipeline to get the number of polygons animalMapper.Update(); eyeMapper1.Update(); eyeMapper2.Update(); //----Set the text to the full poly count textBefore.SetInput((((vtkPolyData)animalMapper.GetInput()).GetNumberOfPolys() + ((vtkPolyData)eyeMapper1.GetInput()).GetNumberOfPolys() + ((vtkPolyData)eyeMapper2.GetInput()).GetNumberOfPolys()).ToString() + " Polygons"); textBefore.SetDisplayPosition(10, 10); }