///<summary>Deletes all static objects created</summary> public static void deleteAllVTKObjects() { //clean up vtk objects if (gs != null) { gs.Dispose(); } if (t != null) { t.Dispose(); } if (ss != null) { ss.Dispose(); } if (grid0 != null) { grid0.Dispose(); } if (d != null) { d.Dispose(); } if (iac != null) { iac.Dispose(); } if (gs1 != null) { gs1.Dispose(); } if (t1 != null) { t1.Dispose(); } if (gs2 != null) { gs2.Dispose(); } if (gs3 != null) { gs3.Dispose(); } if (t3 != null) { t3.Dispose(); } if (gs4 != null) { gs4.Dispose(); } if (iac1 != null) { iac1.Dispose(); } if (iac2 != null) { iac2.Dispose(); } if (iac3 != null) { iac3.Dispose(); } if (gridR != null) { gridR.Dispose(); } if (dR != null) { dR.Dispose(); } if (gridG != null) { gridG.Dispose(); } if (dG != null) { dG.Dispose(); } if (gridB != null) { gridB.Dispose(); } if (dB != null) { dB.Dispose(); } if (iacRG != null) { iacRG.Dispose(); } if (iacRGB != null) { iacRGB.Dispose(); } if (iacRGBA != null) { iacRGBA.Dispose(); } if (rampPoint2 != null) { rampPoint2.Dispose(); } if (ramp1 != null) { ramp1.Dispose(); } if (surface != null) { surface.Dispose(); } if (constant1 != null) { constant1.Dispose(); } if (gop != null) { gop.Dispose(); } if (rainbow != null) { rainbow.Dispose(); } if (red != null) { red.Dispose(); } if (green != null) { green.Dispose(); } if (blue != null) { blue.Dispose(); } if (yellow != null) { yellow.Dispose(); } if (ren1 != null) { ren1.Dispose(); } if (renWin != null) { renWin.Dispose(); } if (iren != null) { iren.Dispose(); } if (culler != null) { culler.Dispose(); } }
///<summary>Deletes all static objects created</summary> public static void deleteAllVTKObjects() { //clean up vtk objects if (ren1 != null) { ren1.Dispose(); } if (renWin != null) { renWin.Dispose(); } if (iren != null) { iren.Dispose(); } if (camera != null) { camera.Dispose(); } if (reader != null) { reader.Dispose(); } if (readerSS != null) { readerSS.Dispose(); } if (bounds != null) { bounds.Dispose(); } if (boundsMapper != null) { boundsMapper.Dispose(); } if (boundsActor != null) { boundsActor.Dispose(); } if (contour != null) { contour.Dispose(); } if (contourMapper != null) { contourMapper.Dispose(); } if (contourActor != null) { contourActor.Dispose(); } if (opacityTransferFunction != null) { opacityTransferFunction.Dispose(); } if (colorTransferFunction != null) { colorTransferFunction.Dispose(); } if (volumeProperty != null) { volumeProperty.Dispose(); } if (compositeFunction != null) { compositeFunction.Dispose(); } if (volumeMapper != null) { volumeMapper.Dispose(); } if (volume != null) { volume.Dispose(); } if (Sphere != null) { Sphere.Dispose(); } if (Glyph != null) { Glyph.Dispose(); } if (AtomsMapper != null) { AtomsMapper.Dispose(); } if (Atoms != null) { Atoms.Dispose(); } if (Tube != null) { Tube.Dispose(); } if (BondsMapper != null) { BondsMapper.Dispose(); } if (Bonds != null) { Bonds.Dispose(); } }