public cVolumeRendering3D(vtkImageData imageData, cPoint3D Pos)
        {
            baseInit(null);

            vtk_volume = vtkVolume.New();
            // vtkFloatArray floatArray = vtkFloatArray.New();
            //vtkCharArray charArray = vtkCharArray.New();
              //  vtkUnsignedShortArray UshortArray = vtkUnsignedShortArray.New();

            vtkExtractVOI voi = vtkExtractVOI.New();
              //  vtkPiecewiseFunction opacityTransferFunction = vtkPiecewiseFunction.New();
            vtkColorTransferFunction colorTransferFunction = vtkColorTransferFunction.New();
            vtkVolumeProperty volumeProperty = vtkVolumeProperty.New();

               // imageData.GetPointData().SetScalars(UshortArray);

            voi = vtkExtractVOI.New();
            voi.SetInput(imageData);

            voi.SetVOI(0, imageData.GetDimensions()[0] - 1, 0, imageData.GetDimensions()[1] - 1, 0, imageData.GetDimensions()[2] - 1);
            voi.SetSampleRate(1, 1, 1);

            opacityTransferFunction = vtkPiecewiseFunction.New();

            range = imageData.GetScalarRange();
            opacityTransferFunction.AddPoint(100, 0.0);
            opacityTransferFunction.AddPoint(1000, 1);
            //opacityTransferFunction.AddPoint(range[0] + (range[1]-range[0])/2.0, 0.0);
            //opacityTransferFunction.AddPoint(range[1], 0.7);

            ////Scale the image between 0 and 1 using a lookup table
            //vtkLookupTable table = vtkLookupTable.New();
            //table.SetValueRange(0,1);
            //table.SetSaturationRange(0,0);
            //table.SetRange(range[0], range[1]); //shoul here not be the minimum/maximum possible of "data"?
            //table.SetRampToLinear();
            //table.Build();

            //vtkImageMapToColors color = vtkImageMapToColors.New();
            //color.SetLookupTable(table);
            //color.SetInputConnection(imageData.GetProducerPort());

            vtkColorTransferFunction ColorTransferFunction = vtkColorTransferFunction.New();
            ColorTransferFunction.AddRGBPoint(20.0, 0.0, 0.0, 1.0);
            ColorTransferFunction.AddRGBPoint(255.0, 1.0, 0.0, 0.0);
            //ColorTransferFunction.AddRGBPoint(1000.0, 0.8, 0.5, 0.0);

            //opacityTransferFunction.ClampingOff();

            volumeProperty = vtkVolumeProperty.New();
            volumeProperty.SetColor(colorTransferFunction);
            volumeProperty.SetScalarOpacity(opacityTransferFunction);
            volumeProperty.SetInterpolationTypeToLinear();
            volumeProperty.ShadeOn();
            volumeProperty.SetAmbient(0.6);
            volumeProperty.SetDiffuse(0.6);
            volumeProperty.SetSpecular(0.1);

            //volumeProperty.SetAmbient(0.1);
            //volumeProperty.SetDiffuse(0.9);
            //volumeProperty.SetSpecular(0.2);
            //volumeProperty.SetSpecularPower(10.0);
            //volumeProperty[band].SetScalarOpacityUnitDistance(0.8919);

            vtkVolumeTextureMapper3D volumeTextureMapper = vtkVolumeTextureMapper3D.New();
            ////volumeTextureMapper.SetInputConnection(color.GetOutputPort());
            volumeTextureMapper.SetInputConnection(voi.GetOutputPort());

            //vtkVolumeRayCastCompositeFunction compositeFunction = vtkVolumeRayCastCompositeFunction.New();
            //vtkVolumeRayCastMapper volumeMapper = vtkVolumeRayCastMapper.New();
            //volumeMapper.SetVolumeRayCastFunction(compositeFunction);
            //volumeMapper.SetInputConnection(voi.GetOutputPort());

            vtk_volume = vtkVolume.New();
            vtk_volume.SetMapper(volumeTextureMapper);
            vtk_volume.SetProperty(volumeProperty);
            vtk_volume.PickableOff();

            vtk_volume.SetPosition(Pos.X, Pos.Y, Pos.Z);
        }