Exemple #1
0
 /// <summary>
 /// Freeze the UFPS player (i.e., gameplay) and show the cursor.
 /// </summary>
 public void Freeze()
 {
     if (fpPlayerEventHandler != null)
     {
         fpPlayerEventHandler.Attack.Stop();
     }
     if (fpController != null)
     {
         fpController.SetState("Freeze", true);
         fpController.Stop();
     }
     wasCrosshairVisible = (fpCrosshair != null) && fpCrosshair.enabled;
     if (fpCrosshair != null)
     {
         fpCrosshair.enabled = false;
     }
     if (fpCamera != null)
     {
         fpCamera.SetState("Freeze", true);
     }
     if (fpInput != null)
     {
         fpInput.enabled = false;
     }
     if (hideHUD && (fpHUD != null))
     {
         fpHUD.enabled = false;
     }
     StartCoroutine(ShowCursorAfterOneFrame());
 }
Exemple #2
0
    /// <summary>
    /// moves the controller to a coordinate in one frame and
    /// freezes movement and optionally camera input
    /// </summary>
    public void FreezePlayer(Vector3 pos, Vector2 startAngle, bool freezeCamera)
    {
        m_UnFreezePosition = Controller.transform.position;
        Teleport(pos, startAngle);

        Controller.SetState("Freeze", true);
        Controller.Stop();

        if (freezeCamera)
        {
            Camera.SetState("Freeze", true);
        }
    }