/// </summary> /// /// </summary> public vp_FPSDemoManager(GameObject player) { Player = player; Controller = Player.GetComponent<vp_FPController>(); Camera = Player.GetComponentInChildren<vp_FPCamera>(); WeaponHandler = Player.GetComponentInChildren<vp_FPWeaponHandler>(); PlayerEventHandler = (vp_FPPlayerEventHandler)Player.GetComponentInChildren(typeof(vp_FPPlayerEventHandler)); Input = Player.GetComponent<vp_FPInput>(); Earthquake = (vp_Earthquake)Component.FindObjectOfType(typeof(vp_Earthquake)); // on small screen resolutions the editor preview screenshot // panel is minimized by default, otherwise expanded if (Screen.width < 1024) EditorPreviewSectionExpanded = false; }
/// </summary> /// /// </summary> public vp_FPSDemoManager(GameObject player) { Player = player; Controller = Player.GetComponent <vp_FPController>(); Camera = Player.GetComponentInChildren <vp_FPCamera>(); WeaponHandler = Player.GetComponentInChildren <vp_FPWeaponHandler>(); PlayerEventHandler = (vp_FPPlayerEventHandler)Player.GetComponentInChildren(typeof(vp_FPPlayerEventHandler)); Input = Player.GetComponent <vp_FPInput>(); Earthquake = (vp_Earthquake)Component.FindObjectOfType(typeof(vp_Earthquake)); // on small screen resolutions the editor preview screenshot // panel is minimized by default, otherwise expanded if (Screen.width < 1024) { EditorPreviewSectionExpanded = false; } }