// Start is called before the first frame update
 void Start()
 {
     voiceOverManager = GameObject.Find("Voice Over Manager");
     if (levelNumber == 1)
     {
         managerLevelOne = voiceOverManager.GetComponent <voiceOverManagerLevelOne>();
     }
     if (levelNumber == 5)
     {
         managerLevelFive = voiceOverManager.GetComponent <voiceOverManagerLevelFive>();
     }
     player = GameObject.Find("MilesNewWorking");
 }
Exemple #2
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    void Start()
    {
        anim = GetComponent <Animator>();

        miles  = GameObject.Find("MilesNewWorking");
        player = miles.GetComponent <Movement>();

        for (i = 0; i < objects.Length; i++)
        {
            chestControllers[i] = objects[i].GetComponent <ChestController>();
        }

        treasureTextMesh = treasureTextMesh.gameObject.GetComponent <TextMeshProUGUI>();
        voiceHolder      = GameObject.Find("Voice Over Manager");
        if (levelOne)
        {
            voice = voiceHolder.GetComponent <voiceOverManagerLevelOne>();
        }
        if (levelFive)
        {
            voice2 = voiceHolder.GetComponent <voiceOverManagerLevelFive>();
        }
    }