// Update is called once per frame
    void Update()
    {
        Vector3 dir = Vector3.zero;

        dir.y = Rig.velocity.y;
        dir.x = Joystick.Horizontal();
        if (dir.x != 0)
        {
            float dire = 1;
            if (dir.x > 0)
            {
                direction = true;
                dir.x     = moveSpeed;
            }
            else if (dir.x < 0)
            {
                direction = false;
                dir.x     = moveSpeed * -1;
            }
        }
        //dir.y = Joystick.Vertical ();
        if (dir.x > 0)
        {
            direction = true;
        }
        else if (dir.x < 0)
        {
            direction = false;
        }

        if (dir.y < -5)
        {
            dir = new Vector2(dir.x, -10);
        }

        if (jump)
        {
            GetComponent <AudioSource> ().PlayOneShot(Aud);

            if (Rig.gravityScale > 0)
            {
                Rig.AddForce(new Vector2(0, jumpspeed));
            }
            else
            {
                Rig.AddForce(new Vector2(0, jumpspeed * -1));
            }

            //dir = new Vector2 (dir.x, jumpspeed);
            grounded = false;
            jump     = false;
        }
        aaa          = dir;
        Rig.velocity = dir;
    }
    private Vector3 PoolInput()
    {
        Vector3 dir = Vector3.zero;

        dir.x = Joystick.Horizontal();
        dir.y = Joystick.Vertical();

        if (dir.magnitude > 1)
        {
            dir.Normalize();
        }

        return(dir);
    }
Exemple #3
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    private Vector3 PoolInput()
    {
        Vector3 dir = Vector3.zero;

        dir.x = Joystick.Horizontal();

        if (dir.magnitude > 1)
        {
            dir.Normalize();
        }

        if (dir.x > 0)
        {
            Plat.direction = true;
        }
        else if (dir.x < 0)
        {
            Plat.direction = false;
        }
        dir = new Vector2(dir.x, Plat.aaa.y);
        return(dir);
    }