public override void OnInspectorGUI()
    {
        uteExportObject myTarget = (uteExportObject)target;

        GUILayout.Label("Export OBJ Name:");
        pname = GUILayout.TextField(pname);

        if (GUILayout.Button("Export To OBJ"))
        {
            Transform[] trs = myTarget.GetComponentsInChildren <Transform>();
            Exporter.ExportGOToOBJ(trs, pname);
        }
    }
    public void Awake()
    {
        uteExportObject myTarget = (uteExportObject)target;

        pname = myTarget.gameObject.name;
    }