public override void OnInspectorGUI() { uteExportObject myTarget = (uteExportObject)target; GUILayout.Label("Export OBJ Name:"); pname = GUILayout.TextField(pname); if (GUILayout.Button("Export To OBJ")) { Transform[] trs = myTarget.GetComponentsInChildren <Transform>(); Exporter.ExportGOToOBJ(trs, pname); } }
public void Awake() { uteExportObject myTarget = (uteExportObject)target; pname = myTarget.gameObject.name; }