void Start() { cacheImagesProd = new Image[prodSlots.Count]; cacheImages = new Image[prodSlots.Count]; cacheButtons = new Button[prodSlots.Count]; for (int i = 0; i < prodSlots.Count; i++) { cacheImagesProd[i] = prodSlots[i].gameObject.transform.FindChild("ant_prod_query_status_slot_progressbar").GetComponent <Image>(); cacheImages[i] = prodSlots[i].GetComponent <Image>(); cacheButtons[i] = prodSlots[i].GetComponent <Button>(); } base_manager_cache = GameObject.Find(vars.base_name).GetComponent <base_manager>(); unit_group_chache_cache = GameObject.Find(vars.base_name).GetComponent <UnitGroupCache>(); upgrade_manager_cache = GameObject.Find(vars.upgrade_manager_name).GetComponent <upgrade_manager>(); this.name = vars.ui_manager_name; Time.timeScale = 1.0f; // refresh_ressource_ui(); // pem_btn_text.GetComponent<Text>().text = "ENTER PATHEDITMODE"; vars.is_in_patheditmode = false; uirc = 0; curr_sel_type = selected_ant_type.nothing; clear_base_ui_values(); pause_menu_holder.SetActive(false); is_in_menu = false; }
// Update is called once per frame void Awake() { script_cache.base_manager_cache = GameObject.Find(vars.base_name).GetComponent <base_manager>(); script_cache.unit_group_chache_cache = GameObject.Find(vars.base_name).GetComponent <UnitGroupCache>(); script_cache.upgrade_manager_cache = GameObject.Find(vars.upgrade_manager_name).GetComponent <upgrade_manager>(); script_cache.main_canvas = GameObject.Find(vars.main_canvas_name).GetComponent <Canvas>(); }
void Start() { cacheImagesProd = new Image[prodSlots.Count]; cacheImages = new Image[prodSlots.Count]; cacheButtons = new Button[prodSlots.Count]; for(int i = 0; i < prodSlots.Count; i++) { cacheImagesProd[i] = prodSlots[i].gameObject.transform.FindChild("ant_prod_query_status_slot_progressbar").GetComponent<Image>(); cacheImages[i] = prodSlots[i].GetComponent<Image>(); cacheButtons[i] = prodSlots[i].GetComponent<Button>(); } base_manager_cache = GameObject.Find(vars.base_name).GetComponent<base_manager>(); unit_group_chache_cache = GameObject.Find(vars.base_name).GetComponent<UnitGroupCache>(); upgrade_manager_cache = GameObject.Find(vars.upgrade_manager_name).GetComponent<upgrade_manager>(); this.name = vars.ui_manager_name; Time.timeScale = 1.0f; // refresh_ressource_ui(); // pem_btn_text.GetComponent<Text>().text = "ENTER PATHEDITMODE"; vars.is_in_patheditmode = false; uirc = 0; curr_sel_type = selected_ant_type.nothing; clear_base_ui_values(); pause_menu_holder.SetActive(false); is_in_menu = false; }
// Update is called once per frame void Awake() { script_cache.base_manager_cache = GameObject.Find(vars.base_name).GetComponent<base_manager>(); script_cache.unit_group_chache_cache = GameObject.Find(vars.base_name).GetComponent<UnitGroupCache>(); script_cache.upgrade_manager_cache = GameObject.Find(vars.upgrade_manager_name).GetComponent<upgrade_manager>(); }