Exemple #1
0
    void Awake()
    {
        if (instance != null)
        {
            GameObject.Destroy(gameObject);
        }
        else
        {
            GameObject.DontDestroyOnLoad(gameObject);
            instance = this;

            /*Firebase code
             * FirebaseApp.DefaultInstance.SetEditorDatabaseUrl("https://oitlaunchgame.firebaseio.com/");
             * FirebaseApp.DefaultInstance.SetEditorP12FileName("OITLaunchGame-P12.p12");
             * FirebaseApp.DefaultInstance.SetEditorServiceAccountEmail("*****@*****.**");
             * FirebaseApp.DefaultInstance.SetEditorP12Password("notasecret");
             * dbReference = FirebaseDatabase.DefaultInstance.RootReference;
             * userId = "L-R7zeKSvjGOE-oUN2J";
             * //Debug.Log("db ref : " + dbReference);
             * //auth = Firebase.Auth.FirebaseAuth.DefaultInstance;
             * //test database
             * //userEmail = "*****@*****.**";
             * //userPassword = "******";
             * checkForUser();
             * //createUser();
             * //checkIfFirstTime();
             * //
             * //user = auth.CurrentUser;
             * getUserGameData();
             * // pull all info from backend
             */
        }
    }
Exemple #2
0
    private void Awake()
    {
        foodCount = 1;
        woodCount = 1;

        //Set upgradeMan to live upgradeManager Game Objects script (For getting actual values stored during game)
        upgradeMan = upgradeManager_GO.GetComponent <upgradeManager>();
    }
 void Start()
 {
     upgradeManager       = GameObject.FindGameObjectWithTag("UpgradeManager").GetComponent <upgradeManager>();
     maxForce             = upgradeManager.launchForce;
     targetForce          = maxForce;
     shotForce            = minForce;
     forceSlider.minValue = minForce;
     forceSlider.maxValue = maxForce;
     meterTime            = maxForce * .9f;
     audio = GetComponent <AudioSource>();
 }
Exemple #4
0
 void OnEnable()
 {
     upgradeManager = GameObject.FindGameObjectWithTag("UpgradeManager").GetComponent <upgradeManager>();
     rb             = GetComponent <Rigidbody2D>();
     player         = GameObject.FindGameObjectWithTag("Player").transform;
     gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent <gameController>();
     render         = GetComponent <SpriteRenderer>();
     enemySprite    = render.sprite;
     maxScale       = transform.localScale;
     isDead         = false;
 }
 public void Awake()
 {
     //load in current upgrade gameobject (contains progress)
     resourceMan = resourceManager_GO.GetComponent <resourceManager>();
     upgradeMan  = upgradeManger_GO.GetComponent <upgradeManager>();
     peonMan     = new peonManager(5, 5);
     setPeonTimer();
     menuList = new GameObject[]
     {
         rescPanel, craftPanel, resrchPanel, peonPanel
     };
 }
Exemple #6
0
    //add buttons, set text for each upgrade and set to MAX when fully upgraded

    void Start()
    {
        upgradeManager = GameObject.FindGameObjectWithTag("UpgradeManager").GetComponent <upgradeManager>();
        sceneManager   = GameObject.FindGameObjectWithTag("SceneManager").GetComponent <sceneManager>();
        scoreText.text = upgradeManager.getPlayerScore().ToString();
        updateMaxBoostsButton();
        updateGroundSpeedReductionButton();
        updateLaunchForceButton();
        updateEnemySpeedReductionButton();
        updateTruckFrequencyButton();
        updateBombEnemyFrequencyButton();
        initializeMenuButtons();
    }
 void Start()
 {
     upgradeManager = GameObject.FindGameObjectWithTag("UpgradeManager").GetComponent <upgradeManager>();
     enemies        = new List <GameObject>();
     activeEnemies  = new List <GameObject>();
     for (int i = 0; i <= maxEnemies; i++)
     {
         GameObject enemy = Instantiate(normalEnemy);
         enemy.SetActive(false);
         enemies.Add(enemy);
     }
     spawnOffset        = background1.getHorizontalLength();
     numActiveEnemies   = 0;
     truckFrequency     = upgradeManager.truckFrequency;
     bombEnemyFrequency = upgradeManager.bombEnemyFrequency;
 }
 void Start()
 {
     upgradeManager       = GameObject.FindGameObjectWithTag("UpgradeManager").GetComponent <upgradeManager>();
     rb                   = GetComponent <Rigidbody2D>();
     hitCollider          = GetComponent <BoxCollider2D>();
     audio                = GetComponent <AudioSource>();
     childSprite          = transform.GetChild(0);
     anim                 = childSprite.GetComponent <Animator>();
     maxBoosts            = upgradeManager.maxBoosts;
     enemySpeedReduction  = upgradeManager.enemySpeedReduction;
     groundSpeedReduction = upgradeManager.groundSpeedReduction;
     boostText.text       = "" + maxBoosts;
     boostRegen           = 0;
     numBoosts            = maxBoosts;
     normalColliderWidth  = hitCollider.bounds.size.x / transform.localScale.x;
     boostColliderWidth   = normalColliderWidth * 1.3f;
     enemiesToBeKilled    = new List <GameObject>();
 }