Exemple #1
0
 void Awake()
 {
     ammoCount = ammo_count;
     lastFired = fireRate;
     sounds    = GetComponent <unitSounds> ();
     held      = null;
 }
 void Awake()
 {
     if (!instance)
     {
         instance = this;
     }
     isPaused  = false;
     sounds    = GetComponent <unitSounds> ();
     enemies   = new List <Enemy> ();
     waypoints = new List <Waypoint> ();
 }