protected bool activateShield(unitScript unit, GridItem position) { if (!(unit.getCurrentWeapon().type == WeaponType.shield)) { return(false); } Shield currentShield = (Shield)unit.getCurrentWeapon(); if (currentShield.isBroken(unit.GetInstanceID())) { return(false); } if (currentShield.getShield(unit.GetInstanceID()) != null) { Destroy(currentShield.getShield(unit.GetInstanceID())); } //Check position is within range if (currentShield == null || Vector2.Distance(unit.GetComponent <GridItem>().getPos(), position.getPos()) > currentShield.range) { return(false); } //Create the game object //TODO- Fix the roation and shape of shields to be frontal not surround Vector3 toPosition = position.getVectorPostion() - unit.GetComponent <GridItem>().getVectorPostion(); float rotation = Vector3.Angle(new Vector3(0, 0, 1), Vector3.Cross(toPosition, new Vector3(0, 1, 0))); print(rotation); GameObject newShield = Instantiate <GameObject>(Resources.Load <GameObject>("Units/Shield"), position.getVectorPostion(), Quaternion.Euler(0, rotation, 0)); currentShield.setShield(unit.GetInstanceID(), newShield); newShield.GetComponent <shieldScript>().setStats(controllerID, unit.getSmarts() * 3); //Check it's collisions with other shields currentShield.shieldBreakCheck(); unit.activateAttack(); print("ACTIVATE SHIELD"); map.UnHilightMap(); return(true); }
// Update is called once per frame void Update() { if (unit != null) { if (unit.canOpenDoor()) { transform.FindChild("CharacterPanel").FindChild("DoorButton").GetComponent <Button>().interactable = true; } else { transform.FindChild("CharacterPanel").FindChild("DoorButton").GetComponent <Button>().interactable = false; } if (unit.getCurrentWeapon().type != lastWeaponType) { Transform attackButton = transform.Find("CharacterPanel").FindChild("AttackButton"); attackButton.FindChild("CrossHair").gameObject.SetActive(false); attackButton.FindChild("Sword").gameObject.SetActive(false); attackButton.FindChild("Shield").gameObject.SetActive(false); if (unit.getCurrentWeapon().type == WeaponType.ranged) { attackButton.FindChild("CrossHair").gameObject.SetActive(true); } else if (unit.getCurrentWeapon().type == WeaponType.melee) { attackButton.FindChild("Sword").gameObject.SetActive(true); } else if (unit.getCurrentWeapon().type == WeaponType.shield) { attackButton.FindChild("Shield").gameObject.SetActive(true); } lastWeaponType = unit.getCurrentWeapon().type; } if (unit.hasAttacked() || unit.isMoving() || (unit.getCurrentWeapon().type == WeaponType.shield && ((Shield)unit.getCurrentWeapon()).isBroken(unit.GetInstanceID()))) { Transform attackButton = transform.Find("CharacterPanel").FindChild("AttackButton"); attackButton.GetComponent <Button>().interactable = false; } else { Transform attackButton = transform.Find("CharacterPanel").FindChild("AttackButton"); attackButton.GetComponent <Button>().interactable = true; } } }