public void unRegisUnit(unitHitbox unit) { if (inUnit.Contains(unit)) { inUnit.Remove(unit); } }
public void doActionADD(unitHitbox attacker, unitHitbox target, damageHitbox damageHB) { // bomb damage is 1/3 of attack power if (Bomb != null && maxitemChange > 0) { int bombDamage = unitOwner.damageManager.damageDataList[0].damage / 3; damageHitbox damageHb = Bomb.GetComponent <damageHitbox>(); damageHb.setOwner(unitOwner); damageHb.setDamage(bombDamage); GameObject BombInstance = Instantiate(Bomb); BombInstance.transform.position = target.transform.position; BombInstance.SetActive(true); itemCharge--; if (itemCharge <= 0) { var unitItem = unitOwner.GetComponent <ItemOnPlayer>(); if (unitItem != null) { unitItem.RemoveItem(mainItem); } } } }
public void setOwner(unitHitbox owner) { this.ownerUnit = owner; if (owner != null) { isFriendly = owner.tag == "Player"; isUnFriendly = owner.tag == "Enemy"; if (isUnFriendly) { if (tag == "Heal") { gameObject.layer = friendlyDamageLayer; } else { gameObject.layer = unfriendlyDamageLayer; } } if (isFriendly) { if (tag == "Heal") { gameObject.layer = unfriendlyDamageLayer; } else { gameObject.layer = friendlyDamageLayer; } } } }
public override void doActionAPI(unitHitbox player) { // base.doActionAPI(player); GameObject attackUp = Instantiate(AttackUpObject, player.transform, false); attackUp.GetComponent <AttackUpTemporary>().SetUnitAttackUp(player); }
public void SetOwnerInstance(unitHitbox unit) { unitOwner = unit; unitOwner.damageManager.addAfterDoneDamageToAll(this); maxitemChange = 1; itemCharge = bombHitPerCharge; }
public void doActionATD(int damageTaken, unitHitbox takenFrom) { if (knightControl.stamina > knightControl.stamina * 0.2f) { isTakenDamage = true; } }
public void regisUnit(unitHitbox unit) { if (!inUnit.Contains(unit)) { inUnit.Add(unit); } }
public override void removeItemEffectOnPlayer(unitHitbox player) { base.removeItemEffectOnPlayer(player); StatContol stat = player.GetComponent <StatContol>(); stat.RemoveIncreaseAttackDamage(percent); }
public void doActionADD(unitHitbox attacker, unitHitbox target, damageHitbox damageHB) { SlowInstance slow = Instantiate(slowInstance, target.transform); slow.transform.position = target.transform.position; slow.SetSlowTarget(target); }
public override void doActionAPI(unitHitbox unitHitbox) { base.doActionAPI(unitHitbox); StatContol stat = unitHitbox.GetComponent <StatContol>(); int newDamage = stat.IncreaseAttackDamage(percent); // Debug.Log("Increase Attack To " + newDamage); }
public void SetOwnerInstance(unitHitbox unit) { owner = unit; transform.position = owner.transform.position; owner.damageManager.addAfterDoneDamageToAll(this); GetMoreItem(); }
public void doActionADD(unitHitbox attacker, unitHitbox target, damageHitbox damageHB) { foreach (chainAtk atk in chainList) { StartCoroutine(delaySpawn(atk.model, atk.prefabHitbox, transform, attacker, atk.delay)); //spawnAtk(atk.model, atk.hitbox, transform, attacker); } }
public override void doActionAPI(unitHitbox unitHitbox) { base.doActionAPI(unitHitbox); int upBy = unitHitbox.hpMax + increaseHp; unitHitbox.GetComponent <StatContol>().IncreaseAllHp(upBy); }
public void SetOwnerInstance(unitHitbox unit) { owner = unit; transform.position = owner.transform.position; owner.addAfterHeal(this); owner.addAfterTakenDamage(this); GetMoreItem(); }
private void Start() { player = GetComponent <unitHitbox>(); if (player == null) { Debug.LogError("Can't find unithitbox on this instance"); } }
public virtual void removeItemEffectOnPlayer(unitHitbox player) { if (player.id >= 0) { // Debug.Log("Remove " + gameObject + " on player"); sendRemoveThisItemToClient(player.id); } }
void doAtk() { if (enemyAI.target != null) { unitHitbox unitHB = enemyAI.target.GetComponent <unitHitbox>(); unitHB.takenDamage(statContol.damage, myHitbox); } }
public override void doActionAPI(unitHitbox unitHitbox) { base.doActionAPI(unitHitbox); // So Ugly, Will change Later StatContol stat = unitHitbox.GetComponent <StatContol>(); stat.IncreaseMaxSpeed(speedUp); }
public void SetOwnerInstance(unitHitbox unit) { owner = unit; transform.position = unit.transform.position; continueDamage.DamageHitbox.setOwner(unit); continueDamage.damagePeriod = peroid; GetMoreItem(); }
public override bool checkPickItemCondition(unitHitbox picker) { if (picker.hpCurrent == picker.hpMax) { return(false); } return(true); }
// Use this for initialization void Start() { stat = GetComponent <StatContol>(); agent = gameObject.GetComponent <NavMeshAgent>(); anim = gameObject.GetComponent <Animator>(); enemyAI = gameObject.GetComponent <EnemyAI>(); myHitbox = gameObject.GetComponent <unitHitbox>(); }
public void SetUnitAttackUp(unitHitbox unit) { owner = unit; int newAttack = owner.statContol.IncreaseAttackDamage(attackUpPercent); StartCoroutine(DelayDestroy()); // Debug.Log("Increase attack to " + newAttack); }
public void SetSlowTarget(unitHitbox target) { if (target != null && target.statContol != null) { targetSlowed = target; targetSlowed.statContol.ChangeSpeedPercent(-speedSlowPercent); Destroy(gameObject, slowTime); } }
public override bool checkPickItemCondition(unitHitbox picker) { if (picker.ultimateManager.isFull()) { return(false); } return(true); }
public void shootArrowAct() { damageHitbox dambox; unitHitbox myHitbox = gameObject.GetComponent <unitHitbox>(); if (!isUltimate) { switch (mode) { case MODE.SINGLE: //for (int i = 0; i < pinArrowNum; i++) //{ // dambox = pinArrow.spawnDuplicate(shootSpot); // dambox.transform.localPosition = new Vector3(0.5f * (Mathf.Pow(-1, i)) * (Mathf.Floor(((float)i + 1) / 2)), 0, 0); //} spawnArrow(normalShoot); break; case MODE.SPREAD: for (int i = 0; i < spreadShotArrow; i++) { dambox = spawnArrow(spreadShoot); spreadAngle = spreadShotArrow * 8; dambox.transform.eulerAngles += new Vector3(0, -(spreadAngle / 2) + (i * 8), 0); /*dambox = Instantiate(arrowModel); * dambox.transform.position = shootSpot.position; * dambox.transform.eulerAngles = spreadShoot.transform.eulerAngles; * dambox.transform.eulerAngles += new Vector3(0,-(spreadAngle/2)+ (i* spreadAngle/4),0); * * dambox.setDamage(spreadShoot.damage); * dambox.duplicateAfterDoneDamage(spreadShoot); * dambox.GetComponent<Bullet>().setSpeed(spreadShoot.speed); * dambox.setOwner(myHitbox);*/ } break; case MODE.TRIPLE: StartCoroutine(TripleShoot()); break; case MODE.BOMB: damageHitbox damHB = bombShoot.spawnDuplicate(shootSpot); ChainAttack CATK = damHB.gameObject.GetComponent <ChainAttack>(); CATK.chainList[0].model = bomb; break; } } else if (isUltimate) { fireUltiArrow(); } anim.SetBool("isTrail", false); }
public void doActionADD(unitHitbox attacker, unitHitbox target, damageHitbox dhb) { unitCount++; if (unitCount >= maxUnit && isActive && maxUnit != 0) { speed = 0; damageHitbox.deActiveHitbox(); Debug.Log("Destroy Arrow"); damageHitbox.setDestroy(); } }
// Use this for initialization void Start() { stamina = maxStamina = baseStamina; updateStamina(); hitbox = gameObject.GetComponent <unitHitbox>(); source = GetComponent <AudioSource>(); anim = GetComponent <Animator>(); isReceiving = true; // normalAtkDH.deActiveHitbox(); //StartCoroutine(regenStamina()); }
void Start() { hitbox = GetComponent <unitHitbox>(); statContol = GetComponent <StatContol>(); speedReal = statContol.speedCurrent; manaRing.updateGaugeImediate(manaMax, 0); manaUltiRing.updateGaugeImediate(manaMax, 0); manaRing.gameObject.SetActive(false); wizardAnimAvatar.gameObject.SetActive(false); myRigibody = gameObject.GetComponent <Rigidbody>(); }
public void getItem(unitHitbox player) { if (isFriendly) { foreach (afterPickItem aft in afterPickItemsList) { aft.doActionAPI(player); } player.showParticleEffect(particle); Destroy(gameObject); } }
public bool CanPlayerPickItem(unitHitbox picker) { foreach (afterPickItem aft in afterPickItemsList) { if (!aft.checkPickItemCondition(picker)) { return(false); } } return(true); }