public void Init() { rng = new Random(1); u = (uint2 *)UnsafeUtility.Malloc(UnsafeUtility.SizeOf <uint2>() * iterations, UnsafeUtility.AlignOf <uint2>(), Allocator.Persistent); for (int i = 0; i < iterations; ++i) { u[i] = 0; } }
public void Init() { v = (float2x2 *)UnsafeUtility.Malloc(UnsafeUtility.SizeOf <float2x2>() * 100000, UnsafeUtility.AlignOf <float2x2>(), Allocator.Persistent); for (int i = 0; i < 100000; ++i) { v[i] = new float2x2(1.0f); } hash = (uint2 *)UnsafeUtility.Malloc(UnsafeUtility.SizeOf <uint2>() * 100000, UnsafeUtility.AlignOf <uint2>(), Allocator.Persistent); for (int i = 0; i < 100000; ++i) { hash[i] = 0; } }
public void Init() { rng = (Random *)UnsafeUtility.Malloc(UnsafeUtility.SizeOf <Random>() * 10000, UnsafeUtility.AlignOf <Random>(), Allocator.Persistent); for (int i = 0; i < 10000; ++i) { rng[i] = new Unity.Mathematics.Random(1); } u = (uint2 *)UnsafeUtility.Malloc(UnsafeUtility.SizeOf <uint2>() * 10000, UnsafeUtility.AlignOf <uint2>(), Allocator.Persistent); for (int i = 0; i < 10000; ++i) { u[i] = 0; } }
public void Init() { rng = new Random(1); v = (float2x2 *)UnsafeUtility.Malloc(UnsafeUtility.SizeOf <float2x2>() * iterations, UnsafeUtility.AlignOf <float2x2>(), Allocator.Persistent); for (int i = 0; i < iterations; ++i) { v[i] = new float2x2(1.0f); } hash = (uint2 *)UnsafeUtility.Malloc(UnsafeUtility.SizeOf <uint2>() * iterations, UnsafeUtility.AlignOf <uint2>(), Allocator.Persistent); for (int i = 0; i < iterations; ++i) { hash[i] = 0; } }
/// <summary> /// Creates a new CudaRegisteredHostMemory_uint2 from an existing IntPtr. IntPtr must be page size aligned (4KBytes)! /// </summary> /// <param name="hostPointer">must be page size aligned (4KBytes)</param> /// <param name="size">In elements</param> public CudaRegisteredHostMemory_uint2(IntPtr hostPointer, SizeT size) { _intPtr = hostPointer; _size = size; _typeSize = (SizeT)Marshal.SizeOf(typeof(uint2)); _ptr = (uint2*)_intPtr; }