private void Start() { NewLevel(); ui_manager.Pause_Game(); level_complete_canvas.enabled = false; player_info = data_base.Deserialize(); checker_Script = new checker_script(GetComponent <singletone_script>()); }
private void Start() { if (!debugMode) { fps.SetActive(false); console.SetActive(false); } NewLevel(); ui_manager.Pause_Game(); level_complete_canvas.enabled = false; player_info = data_base.Deserialize(); checker_Script = new checker_script(GetComponent <singletone_script>()); }