public void UICharacter(int charId) { uiState = uiStateEnum.CharacterSingle; currentMarkedChar = charId; //TODO: Something something //Get SceneHandler Meeple Stats here and: /* * _uiCharSinglePortrait = ; * _uiCharSingleName = SceneHandler.meeples(charId).name; * _uiCharSinglePower = SceneHandler.meeples(charId).power; * _uiCharSingleAbility1 = SceneHandler.meeples(charId).abilityName1; //If existing * _uiCharSingleAbility2 = SceneHandler.meeples(charId).abilityName2; //If existing */ }
public void UiCloseAll() { uiState = uiStateEnum.Base; }
public void UIEvent() { uiState = uiStateEnum.Event; }
public void UIGroup() { uiState = uiStateEnum.CharacterGroup; }