Exemple #1
0
    public void UICharacter(int charId)
    {
        uiState           = uiStateEnum.CharacterSingle;
        currentMarkedChar = charId;
        //TODO: Something something
        //Get SceneHandler Meeple Stats here and:

        /*
         * _uiCharSinglePortrait = ;
         * _uiCharSingleName = SceneHandler.meeples(charId).name;
         * _uiCharSinglePower = SceneHandler.meeples(charId).power;
         * _uiCharSingleAbility1 = SceneHandler.meeples(charId).abilityName1; //If existing
         * _uiCharSingleAbility2 = SceneHandler.meeples(charId).abilityName2; //If existing
         */
    }
Exemple #2
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 public void UiCloseAll()
 {
     uiState = uiStateEnum.Base;
 }
Exemple #3
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 public void UIEvent()
 {
     uiState = uiStateEnum.Event;
 }
Exemple #4
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 public void UIGroup()
 {
     uiState = uiStateEnum.CharacterGroup;
 }