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Rechercher
C# (CSharp) uiManager.SetCurrentTowerType Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
uiManager
Méthode/Fonction:
SetCurrentTowerType
Exemples au hotexamples.com:
1
C# (CSharp) uiManager.SetCurrentTowerType - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
uiManager.SetCurrentTowerType
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
Cacher
gameOverActivated(20)
coinUp(4)
GameOver(3)
GameOverActivated(3)
gameOverOn(3)
Show(3)
BuyTower(2)
gameOverActiveted(2)
Init(2)
gameover(2)
UpgradeTower(2)
levelup(1)
gameOverActivation(1)
gameOverFN(1)
init(1)
ActivateGameOver(1)
release(1)
replaceFooter(1)
gameOverActivatated(1)
setPanelToServer(1)
setPontuating(1)
setQuestion(1)
setScore(1)
showCorrectAnswer(1)
stopScoreUpdate(1)
timerOver(1)
updateManager(1)
scoreUpdate(1)
enqueueEvent(1)
gameOverAcivate(1)
SendMessage(1)
Collide(1)
DisplayPlayerControllers(1)
Exit(1)
InitHp(1)
LivesDiscount(1)
OnDamage(1)
Resume(1)
ScoreUpdate(1)
SetCurrentTowerType(1)
gameOver(1)
SetForCooking(1)
SetForFinal(1)
SetForResults(1)
addToFooter(1)
circleOff(1)
coinIncrease(1)
AddScore(1)
failActivated(1)
winActivated(1)
Méthodes fréquemment utilisées
gameOverActivated (20)
coinUp (4)
GameOver (3)
GameOverActivated (3)
gameOverOn (3)
Show (3)
BuyTower (2)
gameOverActiveted (2)
Init (2)
gameover (2)
Méthodes fréquemment utilisées
UpgradeTower (2)
levelup (1)
gameOverActivation (1)
gameOverFN (1)
init (1)
ActivateGameOver (1)
release (1)
replaceFooter (1)
gameOverActivatated (1)
setPanelToServer (1)
setPontuating (1)
setQuestion (1)
setScore (1)
showCorrectAnswer (1)
stopScoreUpdate (1)
timerOver (1)
updateManager (1)
scoreUpdate (1)
enqueueEvent (1)
gameOverAcivate (1)
Méthodes fréquemment utilisées
setPontuating (1)
setQuestion (1)
setScore (1)
showCorrectAnswer (1)
stopScoreUpdate (1)
timerOver (1)
updateManager (1)
scoreUpdate (1)
enqueueEvent (1)
gameOverAcivate (1)
SendMessage (1)
Collide (1)
DisplayPlayerControllers (1)
Exit (1)
InitHp (1)
LivesDiscount (1)
OnDamage (1)
Resume (1)
ScoreUpdate (1)
SetCurrentTowerType (1)
gameOver (1)
SetForCooking (1)
SetForFinal (1)
SetForResults (1)
addToFooter (1)
circleOff (1)
coinIncrease (1)
AddScore (1)
failActivated (1)
winActivated (1)
Méthodes fréquemment utilisées
SendMessage (1)
Collide (1)
DisplayPlayerControllers (1)
Exit (1)
InitHp (1)
LivesDiscount (1)
OnDamage (1)
Resume (1)
ScoreUpdate (1)
SetCurrentTowerType (1)
gameOver (1)
SetForCooking (1)
SetForFinal (1)
SetForResults (1)
addToFooter (1)
circleOff (1)
coinIncrease (1)
AddScore (1)
failActivated (1)
winActivated (1)
Exemple #1
0
Afficher le fichier
Fichier :
uiRelay.cs
Projet :
Lawrence-JD/Dolphins-Tower-Defense
public void SetCurrentTowerType() { commandTarget.SetCurrentTowerType(towerType); }