public void SetText(string text, float seconds)
 {
     textFade.SetText(text.Replace(" [Integration]", ""), false);
     //AlignText();
     textFade.SetState(true);
     textObject.SetActive(true);
     if (seconds > 0f && !isFadingOut)
     {
         textFade.FadeOut(seconds, null);
         isFadingOut = true;
     }
 }
        private static uGUI_TextFade AddTextToLoadingScreen(string name, string text)
        {
            GameObject gameObject = Object.Instantiate(loadingTextGameObject, loadingTextGameObject.transform.parent);

            gameObject.name = name;

            uGUI_TextFade textFade = gameObject.GetComponent <uGUI_TextFade>();

            textFade.SetText(text);
            textFade.SetAlignment(TextAnchor.UpperRight);
            textFade.FadeIn(1f, null);

            return(textFade);
        }