// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>(); inventory = GameObject.FindGameObjectWithTag("Inventory").GetComponent <uGUIInventory>(); messageManager = GameObject.FindGameObjectWithTag("MessageManager").GetComponent <uGUIMessageManager>(); ResetItems(); avaliableGoldText.text = player.money.ToString(); OpenCloseMerchant(false); }
// Use this for initialization public void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>(); messageManager = GameObject.FindGameObjectWithTag("MessageManager").GetComponent <uGUIMessageManager>(); inventory = GameObject.FindGameObjectWithTag("Inventory").GetComponent <uGUIInventory>(); }