Exemple #1
0
        protected virtual void HandleDestroyOnCollisionHandler(uFrame.ECS.UnityUtilities.OnTriggerEnterDispatcher data, DestroyOnCollision source)
        {
            var handler = new HandleDestroyOnCollisionHandler();

            handler.System = this;
            handler.Event  = data;
            handler.Source = source;
            StartCoroutine(handler.Execute());
        }
Exemple #2
0
        protected virtual void PlayerSystemOnCollisionEnterHandler(uFrame.ECS.UnityUtilities.OnTriggerEnterDispatcher data, Hazard collider, PlayerGunner source)
        {
            var handler = new PlayerSystemOnCollisionEnterHandler();

            handler.System   = this;
            handler.Event    = data;
            handler.Collider = collider;
            handler.Source   = source;
            StartCoroutine(handler.Execute());
        }
        protected void PlayerSystemFeetOnTriggerEnterFilter(uFrame.ECS.UnityUtilities.OnTriggerEnterDispatcher data)
        {
            var SourceFeet = FeetManager[data.EntityId];

            if (SourceFeet == null)
            {
                return;
            }
            if (!SourceFeet.Enabled)
            {
                return;
            }
            this.PlayerSystemFeetOnTriggerEnterHandler(data, SourceFeet);
        }
Exemple #4
0
        protected void HandleDestroyOnCollisionFilter(uFrame.ECS.UnityUtilities.OnTriggerEnterDispatcher data)
        {
            var SourceDestroyOnCollision = DestroyOnCollisionManager[data.EntityId];

            if (SourceDestroyOnCollision == null)
            {
                return;
            }
            if (!SourceDestroyOnCollision.Enabled)
            {
                return;
            }
            this.HandleDestroyOnCollisionHandler(data, SourceDestroyOnCollision);
        }
        protected void PlayerSystemOnTriggerEnterFilter(uFrame.ECS.UnityUtilities.OnTriggerEnterDispatcher data)
        {
            var ColliderCheckpoint = CheckpointManager[data.ColliderId];

            if (ColliderCheckpoint == null)
            {
                return;
            }
            if (!ColliderCheckpoint.Enabled)
            {
                return;
            }
            var SourcePlayer = PlayerManager[data.EntityId];

            if (SourcePlayer == null)
            {
                return;
            }
            if (!SourcePlayer.Enabled)
            {
                return;
            }
            this.PlayerSystemOnTriggerEnterHandler(data, ColliderCheckpoint, SourcePlayer);
        }
        protected void InputSystemMenuOnTriggerEnterFilter(uFrame.ECS.UnityUtilities.OnTriggerEnterDispatcher data)
        {
            var ColliderMenu = MenuManager[data.ColliderId];

            if (ColliderMenu == null)
            {
                return;
            }
            if (!ColliderMenu.Enabled)
            {
                return;
            }
            var SourceWandRight = WandRightManager[data.EntityId];

            if (SourceWandRight == null)
            {
                return;
            }
            if (!SourceWandRight.Enabled)
            {
                return;
            }
            this.InputSystemMenuOnTriggerEnterHandler(data, ColliderMenu, SourceWandRight);
        }
        protected void InputSystemOnTriggerEnterFilter(uFrame.ECS.UnityUtilities.OnTriggerEnterDispatcher data)
        {
            var ColliderGrabable = GrabableManager[data.ColliderId];

            if (ColliderGrabable == null)
            {
                return;
            }
            if (!ColliderGrabable.Enabled)
            {
                return;
            }
            var SourceWandLeft = WandLeftManager[data.EntityId];

            if (SourceWandLeft == null)
            {
                return;
            }
            if (!SourceWandLeft.Enabled)
            {
                return;
            }
            this.InputSystemOnTriggerEnterHandler(data, ColliderGrabable, SourceWandLeft);
        }
Exemple #8
0
        protected void PlayerSystemOnCollisionEnterFilter(uFrame.ECS.UnityUtilities.OnTriggerEnterDispatcher data)
        {
            var ColliderHazard = HazardManager[data.ColliderId];

            if (ColliderHazard == null)
            {
                return;
            }
            if (!ColliderHazard.Enabled)
            {
                return;
            }
            var SourceItem = PlayerGunnerManager[data.EntityId];

            if (SourceItem == null)
            {
                return;
            }
            if (!SourceItem.Enabled)
            {
                return;
            }
            this.PlayerSystemOnCollisionEnterHandler(data, ColliderHazard, SourceItem);
        }
 protected virtual void PlayerSystemOnTriggerEnterHandler(uFrame.ECS.UnityUtilities.OnTriggerEnterDispatcher data, Checkpoint collider, Player source)
 {
 }
 protected virtual void PlayerSystemFeetOnTriggerEnterHandler(uFrame.ECS.UnityUtilities.OnTriggerEnterDispatcher data, Feet source)
 {
 }
 protected virtual void InputSystemMenuOnTriggerEnterHandler(uFrame.ECS.UnityUtilities.OnTriggerEnterDispatcher data, Menu collider, WandRight source)
 {
 }
 protected virtual void InputSystemOnTriggerEnterHandler(uFrame.ECS.UnityUtilities.OnTriggerEnterDispatcher data, Grabable collider, WandLeft source)
 {
 }